My brother and I are having a great time digesting RQVI and look forward to giving it a live go in the near future. We've spent the past few weekend afternoons highlighting, underlining and discussing how the new version might impact our players and change the timbre of play.
We noticed that the RQIII sorcery spell "Create Familiar" hadn't been included in the new rule set. I'm wondering what thoughts any of you who are more knowledgeable with the game and its mechanics might have on the subject of creating a RQIII-like familiar using RQVI?
Nemo vir est qui mundum non reddat meliorem