One area where I think the book is a little lacking is in specific examples of combat styles. Yes, it's up to the GM to determine what fits in his setting, but I'd really appreciate a few good ones to get my thoughts started.
I'm gonna post a few of mine, and I'd love to see ones others have come up with.
For a Roman-themed setting:
Legion Infantry: big shields, short swords, all spears, javelins, sling. Trait: Shieldwall
Legion Cavalry: small shields, saber and similar swords, horse bow, javelin. Trait: Mounted Combat
Legion Archer: All bows, gladius, buckler. Trait: Volley Fire (when firing in concert with a group of other archers with this trait, enemy evade or shield parry rolls suffer 1 additional degree of difficulty)
Others I've come up with:
Dual Duelist: straight one-handed swords and daggers. Trait: Two-Weapon Flurry (may use the Flurry special effect on a successful main-hand attack to follow up with an off-hand attack. This allows no more than 2 consecutive attacks total).
Street Tough: knives, daggers, one-handed bludgeoning weapons. Trait: Always Carry a Spare (small weapons hidden on their person are 1 difficulty grade harder to detect, but may be drawn and readied with no penalty).
Raging Berserker: Any two-handed sword or bludgeoning weapon. Trait: Intimidating Scream
Snake Fang Style: small bladed or piercing weapons. Trait: Precision Poisons (Add 10% to the potency of any poison placed on a weapon wielded in this style, as practitioners know just where to strike to maximize the chance of infecting their target)
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