Members | Sign In
All Forums > Rules and Mechanics
avatar

Examples of Combat Styles

posted Sep 06, 2012 06:58:05 by bluefenix42
One area where I think the book is a little lacking is in specific examples of combat styles. Yes, it's up to the GM to determine what fits in his setting, but I'd really appreciate a few good ones to get my thoughts started.

I'm gonna post a few of mine, and I'd love to see ones others have come up with.

For a Roman-themed setting:
Legion Infantry: big shields, short swords, all spears, javelins, sling. Trait: Shieldwall
Legion Cavalry: small shields, saber and similar swords, horse bow, javelin. Trait: Mounted Combat
Legion Archer: All bows, gladius, buckler. Trait: Volley Fire (when firing in concert with a group of other archers with this trait, enemy evade or shield parry rolls suffer 1 additional degree of difficulty)

Others I've come up with:
Dual Duelist: straight one-handed swords and daggers. Trait: Two-Weapon Flurry (may use the Flurry special effect on a successful main-hand attack to follow up with an off-hand attack. This allows no more than 2 consecutive attacks total).

Street Tough: knives, daggers, one-handed bludgeoning weapons. Trait: Always Carry a Spare (small weapons hidden on their person are 1 difficulty grade harder to detect, but may be drawn and readied with no penalty).

Raging Berserker: Any two-handed sword or bludgeoning weapon. Trait: Intimidating Scream

Snake Fang Style: small bladed or piercing weapons. Trait: Precision Poisons (Add 10% to the potency of any poison placed on a weapon wielded in this style, as practitioners know just where to strike to maximize the chance of infecting their target)
page   1 2 next last
23 replies
avatar
Pittel said Sep 06, 2012 07:27:55
Light Praxian Sable Infantry: Spear or Tomahak or Scimitar, Bonebow, Shield, Trait: fight from Sable

Praxian Impala Raider: Shortbow, Dagger, Darts, Trait: Impala Jump Attack
avatar
RangerDan said Sep 06, 2012 10:06:06
Some random ones from my Hyborian setting (I made lots). I usually add an element of choice to my Combat Styles and players can expand them with appropriate weapons at a cost of 1 Experience Roll per weapon.
@bluefenix: Love the idea of the Two-Weapon Flurry, I'm tempted to steal it :-)

Hyborian Militia / Infantry
Longbowman (3): Longbow, Shortsword or Hatchet, Dagger.
Crossbowman (3): Light Crossbow or Heavy Crossbow, Shortsword or Hatchet, Dagger.
Spearman (3): Shortspear, Shortsword or Hatchet, Kite or Hoplite Shield or Scutum.
Pikeman (3): Longspear or Pike, Shortsword or Hatchet, Buckler Shield.
Halberdier (3): Halberd or Glaive, Shortsword or Hatchet, Buckler Shield.
Benefits: (Spearman) Shield Wall, (Pikeman, Halberdier) Formation Fighting.

Hyborian Knight / Man-at-Arms
Weapons (4): Lance, one of the following: (Ball & Chain, Battleaxe, Broadsword, Falchion, Flail, Longsword, Mace, Military Pick), Dagger, Heater Shield or Kite Shield. Benefits: Mounted Combat.

Assassin
Weapons (4): Blowgun or Light Crossbow or Darts, Shortsword or Dagger, Garrotte, Hidden Blade*
Benefits: Assassination, Hidden Weapons. * Hidden Blade disguised to not appear as a weapon. (ie. belt-buckle, hairstick, brooch). Difficult to detect (at least Hard difficulty), considered a Knife when used as a weapon.

Slave-Catcher
Weapons (4): Light Crossbow or Shortbow or Sling, Bolas, Mace or Club, Net. Benefits: Mancatcher.

Zingaran Bravo
Weapons (4): Rapier, Shortsword, Main Gauche, Dagger. Benefits: Excellent Footwork, Swashbuckling.
avatar
dreamer_prophet said Sep 06, 2012 17:43:27
• French 'Gen d'armes': (Trained Beast Trait) Lance, Shield, Long Sword, Mace,
• 'Le Jeu de la Hache': (Mancatcher Trait) Spear, Pollaxe, Halberd, Two-Handed Sword

• 'Codex Wallerstein' Style: Long Sword, Dagger, Sword & Buckler, Halberd, Spear, Staff, Unarmed.
• 'Flos Duellatorum' (Flower of Battle)Style: Dagger, Arming Sword, Long Sword, Halberd, Pollaxe,Unarmed.

• English Yeoman: War bow, Arming Sword, Axe, Maul, Buckler, Dagger
• Norman 'commoune gent': Short Spear, Battle Axe, Falchion, Short sword, Buckler, Dagger
• French 'francs-archers': Crossbow, Voulge (Glaive?), Pike, Sword, Buckler, Dagger
• Venetian Militia: Crossbow, Spear, Javelin, Dagger
avatar
PatHenry said Sep 07, 2012 21:10:09
My Hoplite style is similar to your Legion Infantry style, although I add a Dagger rather than Sling. My understanding of ancient melee suggests it probably comes down to daggers when all other ranges have collapsed in formation fighting. I do allow most characters from a nonCivilized background to buy up Sling to a basic level of competence at a reduced point cost, however.

I may be unbalancing things a bit, but I would include the Shield Wall advantages against ranged attacks under the Formation Fighting trait. Doesn't make sense in my mind to make them exclusive from one another.
avatar
Afon y Bydysawd said Sep 10, 2012 15:05:19
How would you devise a bronze age / classical herdsman style? The choices that came to mind first are sling (for picking off rabbits and the like) and quarterstaff. Anything else?
avatar
ArthurReyes said Sep 10, 2012 21:21:53
Would weapons and fighting style of the sikh work well with RQ's combat styles? The tradition seems to uses an incredibly varied range of weaponry, for close and ranged combat.
avatar
Pittel said Sep 11, 2012 06:28:32
If the Sikh Combat Style has to many weapons for your game, just split it in different philosphies.
avatar
chryckan said Feb 10, 2013 15:46:58
Knight of the Round Table: Heather Shield, Long Sword, Coconuts. Trait: Run away. (A Knight can at any moment disengaged and flee from combat without having to roll for it.)

Had to be written.
avatar
thomas5251212 said Feb 11, 2013 16:28:05
I haven't looked at what exactly I'm going to use as the traits to go with these, but these are what I've roughed out in my mind as the ones for the just-post-Roman-Briton game I'm thinking about:

Ex-Legionaire: Shortsword, shield (haven't decided which one is most appropriate), pilum; probably either Shield Wall or the one involving group combat.

Local Militia: Longspear, handaxe, throwing axe

Town Personal Guards: Shortsword, shield (again, not sure which one yet), throwing axe.

Roman Auxiliary Cavalry: Lance, falchion, shield. Probably the ability involving ignoring the Riding cap or the one about defending an animal combatant (more likely the former).

Roman Auxiliary Archer (non-Briton): Self-bow, shortspear, shortsword. (probably the Rapid Reload trait)

Roman Auxiliary Slinger: Sling, shield, handaxe. Again, probably the rapid reload trait.

Daughter of the Morrigan: Longspear, battleaxe, throwing axe (probably the battle shout trait).
avatar
DanTrue said Feb 11, 2013 17:41:37
Ex-Legionaire: Shortsword, shield (haven't decided which one is most appropriate), pilum; probably either Shield Wall or the one involving group combat.


Just a comment. The Scutum shield is in fact the roman legionary shield. As for traits, if you want the Ex-Legionaries to be "very roman" in their way of fighting, I'd go with Formation Fighting as that seems most appropriate to Roman forces on the height of their power.

However, historically it may be closer to have them have shield wall and use the Viking Shield, as the way Romans fought had changed during the centuries. Roman troops in the 3rd Century had more in common with the Shield Walls of the 6th century post-roman battlefield, than the highly trained and flexible fighting force from the turn of the century. You could even remove most of their Pilums and have them carry Darts (http://en.wikipedia.org/wiki/Plumbata) instead, as that seems to have been common in the late roman army, due to the change from set-piece pitched battles to skirmishes with german and celtic tribes.

Roman Auxiliary Cavalry: Lance, falchion, shield. Probably the ability involving ignoring the Riding cap or the one about defending an animal combatant (more likely the former).


As mentioned in the other thread, I'd go with the Broadsword for Spatha instead.

But it looks good. And, my commens here are historical nitpicking - choose what fits your game and what you find cool :)

- Dan
[Last edited Feb 11, 2013 17:42:41]
avatar
thomas5251212 said Feb 11, 2013 18:32:28
Happy to get the critique, Dan; trying to research what's appropriate for that period can be at best intimidating and sometimes damn near impossible without more time than I have. I couldn't find much about the differences in late Legions versus earlier ones in terms of arms and tactics, other than they'd relaxed the "Romans only" rule (which is why its even there since the players will be playing Britons). And with the shields it was just a case of having not looked them over in detail yet.
avatar
thomas5251212 said Feb 11, 2013 18:41:04
Oh, I actually forgot one:

Rural Hunter: Sling, longspear, handaxe. Not quite sure what to use as the special ability for that one.
avatar
DanTrue said Feb 11, 2013 22:05:37
A combat style doesn't need to have a special trait. I actually reserve them for actual COMBAT Styles. So the Knight of The Realm will have one, the mercenaries will have one, but the style representing what weapons the peasants on the field come into contact with, won't have any - simply because their contact with these weapons (e.g. Billhook, Longbow, Dagger) is not based on fighting with the given weapon, but rather represents some familiarity with it.

Likewise, the combat style for hardened mercenaries of the "Wolf Brothers Company" might have a very powerful combat-oriented trait, whereas the combat style for the Milanese "Swann Feather regiment" might have a trait giving them a large bonus to influence rolls when in full regal uniform.

- Dan
avatar
thomas5251212 said Feb 11, 2013 22:33:36
Well, I'd prefer there to be one in most of the styles I do so as to allow an additional level of differentiation. Some of these styles are going to be fairly similar so I'd like there to be some reason to take ones with perhaps less appealing weapons.
avatar
DanTrue said Feb 11, 2013 22:37:10
Well, I'd prefer there to be one in most of the styles I do so as to allow an additional level of differentiation. Some of these styles are going to be fairly similar so I'd like there to be some reason to take ones with perhaps less appealing weapons.


Well, just remember than in real-life different ways of fighting are not necessarily balanced. But, that doesn't mean that the Peasants of the Grey Hills can't have some deadly trick with a sling or a billhook - but if all peasants in the world know some cool combat style trait, it gets a bit stale - in my opinion.

- Dan
[Last edited Feb 11, 2013 22:37:29]
Login below to reply: