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Cults of Gloranthat Divine Spells

posted Nov 12, 2012 02:12:32 by TomGriffith

Retouching up the deities in my Homebrew setting to make them more compatible with Runequest 6. Any thoughts on the new Divine Spells in Cults of Glorantha? How do they stack up with the new ruleset in regards to power level / duplication? Obviously spells like Become Alynx and Create (Skeleton, Zombie) have more recent counterparts in Beast Form and Raise Undead, but how about the other ones? Anyone have any opinions on keepers vs ones to throw out?


[Last edited Dec 04, 2012 22:15:41]
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Armak said Nov 24, 2012 19:20:01
Would be intersted in what you come up with...
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