First, let me say that I am very grateful to the guys at TDM for providing the GM pack. The reference materials are very handy, and I'm sure have already seen considerable use in the community, and will continue to do so.
The scenarios, too, are rather neat, fun to read, though I haven't had the opportunity to use either of them yet. The continuation of the storyline from the rulebook fiction is quite entertaining. The other looks like fun, as well, and while my homebrew game is not set in anything like the background for that scenario's rather intriguing future (past?) earth, it looks like it could be easily modded to my needs.
But, to the nitpicking...
As I was reading the material on Meeros, I noted that it was emphasized rather strongly that the citizens all take two years of military training, at the least. Yet, as I look over the NPCs for the adventure, three of the major NPCs show no sign of either the skirmisher or infantry combat style, which you'd think they'd have learned at least the base rating of. Even the street thugs as statted out are suspiciously lacking in that area.
Its a very small nit, to be sure, but it leaves me curious as to if it was just a minor oversight, or if there was a rationale behind leaving out the culture's normal training for the various NPCs?
Certainly I can see a variety of religious or economic reasons that the priestess, the merchant, and the senator might not have been so trained, but you'd think at least some of the street thugs would have the basic military training given to all.
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