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While we are waiting - Gloranthan Homebrew

posted Nov 24, 2012 20:26:13 by Armak
While we are awaiting for the official Gloranthan adaptations for the RQ6 set: what kind of adaptations / interpretations have you done (if any) to make for example the Gloranthan magics work with RQ6.
[Last edited Dec 04, 2012 22:14:14]
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38 replies
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Skoll said Nov 25, 2012 08:53:45
When I first read the rules I had a bit of mixed feelings towards the new weaker Folk Magic. For me progressive Bladesharps and Protections have always been somewhat fundamental to RQ. Nonetheless I decided to give it a try.

We started a new campaign using the new rules and the RQ2 Borderlands set. In the campaign material, enemies often have spells like Healing 6 or Bladesharp 4. My approach has generally been the following: Battle magic (nowdays called folk magic) spells with intensity 3 or less are simply downgraded to their new folk magic equivalents. Spells with intensity 4 or more I usually check case by case, and if possible replace them with some higher magic. For example Bladesharp 4 might turn into the divine spell True Weapon; and Healing 6 into Heal Wound.

But as I still really do like the old style spells also, I have decided to keep the spell matrices more or less unchanged. So the PCs might find a Bladesharp 3 or Shimmer 2 matrix. These are ancient artifacts, which nobody knows how to create anymore.

I have also turned a few of the more powerful old battle/spirit/common magic spells into theistic spells. For example Multimissile fires one additional magic arrow per 20% of devotion.
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MichaelLewis said Nov 25, 2012 15:58:27
I was just going to ask this same question. It stinks that the first releases are going to be Monster Island rather than Glorantha material. I'm in the process of reading Thunder Rebels and trying to think in RQ 6 rule terms.

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Armak said Nov 25, 2012 16:57:39
Perhaps we should try to put a common wiki page together about the adaptations and interpretations. What would be a suitable to host a simple wiki on this should there be enough will and volunteers to do work on this.
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DanTrue said Nov 25, 2012 17:01:39
There are multiple:

http://www.wikia.com/
http://www.wikispaces.com/
http://www.wikihost.org/

If you go through the work, you might as well dedicate it to RQ6 and make a 'Use Glorantha in RQ&' section. This will allow the rest of us to contribute with non-Glorantha material also.

- Dan
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MichaelLewis said Nov 25, 2012 17:24:29
My take on Folk magic.

I see folk magic being magic that is very subtle with little or no outward appearance. Like little charms or prayers that common people can cast that work in game turns without someone seeing that magic is cast. I see this in game terms as a % bonus to skills such as farming or herding or helping my arrow find it's mark.

I started going through the folk magic spells and checking the ones that followed this rule.

I don't like the magic as technology spells like ESP "phone calls" or PC's "powering up" before combat like a video game.

My 2 cents
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lawrence.whitaker said Nov 25, 2012 22:31:59
It stinks that the first releases are going to be Monster Island rather than Glorantha material. I'm in the process of reading Thunder Rebels and trying to think in RQ 6 rule terms.


Why does it 'stink'?

From the outset we have been very clear that Gloranthan material will happen, but not as a first priority. There are several reasons for this.

First, There's probably a 50/50 split amongst RQ fans that love/dislike Glorantha. As we have to serve both markets and build brand presence, we have to be very careful about how we prioritise our releases.

Second, both 'Monster Island' and 'Book of Quests' will fit neatly into Glorantha - as well as many other settings. The reverse would not be true of a dedicated Glorantha book.

Third, it would be folly for us to attempt to produce Gloranthan material until the 'Guide to Glorantha' is released by Moon Design. This is going to be the foundation document for Glorantha canon, and its in our license agreement to ensure that we work with, and stick to, canon. Indeed, I'm one of the few that has been granted access to the text of the Guide before its publication, and even then, I only got it less than a month ago.

Fourth, adapting RQ6 specifically to Glorantha is going to be far more work than many people realise. I can tell you now that the canonical view of Gloranthan sorcery, as envisaged by Greg Stafford, is a much different beast to what we've presented in RQ6. To produce a rule-set that accurately reflects Greg's stories and visions is going to require time and playtesting to get right. We do not want to release a series of Glorantha books that become contradicted later. We want to get them right from the off.

Fifth, we want to be able to produce 'RuneQuest: Adventures in Glorantha' in such a way that it appeals to newcomers and old-hands. Again, that takes time and a considered approach.

I can understand the impatience of Glorantha fans - hell, Pete and I ARE Glorantha fans. But I would be very grateful if you'd refrain from using terms like 'it stinks' when referring to our publication strategy. Its carefully thought out. We have very good, very clear reasons for doing things in the way that we are. I'm sorry if you don't agree with it, but there's no reason to be rude about it.
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MichaelLewis said Nov 25, 2012 23:53:52
Wasn't meaning to be rude. Just disappointed. Sad. Bummed out. frustrated.
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DaveGreen said Nov 26, 2012 11:48:59
I love the idea of a RQ6/Glorantha idea exchange, be it a wiki or otherwise.

Like others here I was disappointed to hear that a published Glorantha setting for RQ6 is so far away, but I fully understand the reasons why. My group love their rules to be crunchy and mechanistic and have given the thumbs up to RQ6. As a consequence I am currently creating my own 3rd-Age setting from the old RQ2/RQ3 books combined with RQ6 and using the 2nd-Age Mongoose stuff as a guide. Whether the forthcoming Guide to Glorantha from MoonPubs will be useful or not, rules-wise, remains to be seen.

Once the new stuff comes out we will give it a look but anything that doesn't fit RQ6 will be discarded, canon or not. And the idea of YASS (yet another sorcery system) even if it comes from Greg just makes me despair.

OGWDV = Our Glorantha Will Definitely Vary!
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WoeRie said Nov 26, 2012 12:24:42
I was very disappointed after I read the time frame for the Glorantha guide, too. Especially as there are at least three other d100 systems out there supporting the general market (Legend/OpenQuest/BRP) and not a single one actively supporting Glorantha. But I'm sure that DM did a market research before they made this decission, so it seems we Glorantha/RuneQuest die-hards are looking for a very samll niche within a niche product.

I have no problem to wait 2 years (or even longer) anymore. I'll stay with MRQ2/Legend, which is still a perfect system for me and my group (escpecially after modding some of the rules with RQ6).

I'm just finished converting enough of my old AH 3rd Age stuff to MRQ2/Legend to play for another 2-3 years, so I have no real need for a conversion wiki. Escpecially after the comment of Loz, which sounds as if a lot of the RQ6 rules have to be modified for Glorantha.

Oh, and of course... OGWAV (Our Glorantha Will Always Vary) ;)


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RudyBoe said Nov 26, 2012 16:17:30
There are already quite a few sites dedicated to Glorantha. When creating a new one specifically focused on matching RQ6 and older publications, I suspect there will be issues with copyright, and I can hardly see how you could undertake such an endeavour without using copyrighted material at some point. The exact reason why our wiki is private and player only, since I have to use snippets from a multitude of publications, be it in cult descriptions, locale descriptions, or otherwise. But it's true a joint effort would generate a lot more result than the two pages / week we add to ours.
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lawrence.whitaker said Nov 27, 2012 01:10:55
I was very disappointed after I read the time frame for the Glorantha guide, too. Especially as there are at least three other d100 systems out there supporting the general market (Legend/OpenQuest/BRP) and not a single one actively supporting Glorantha. But I'm sure that DM did a market research before they made this decission, so it seems we Glorantha/RuneQuest die-hards are looking for a very samll niche within a niche product.


There's not much direct fantasy support for the BRP family. Legend's output has been sporadic, delayed and focusing on reprints (with the exception of John White's excellent 'Secret of the Steppes' for Elric). By contrast, we have two, wholly original, highly usable books coming out early in 2013.

Plus, Moon Design have the wonderful Sartar books and the stunning Pavis. Both are largely system free and it doesn't require a huge amount of effort to use either with RQ6 (or Legend, or BRP, or OQ...). We will be releasing Glorantha material every bit as good, and for a different region of Glorantha, but I've already summarised the reasons why its taking time.

I have no problem to wait 2 years (or even longer) anymore. I'll stay with MRQ2/Legend, which is still a perfect system for me and my group (escpecially after modding some of the rules with RQ6).


It shouldn't take that long. I've already said elsewhere that we're accelerating our Glorantha plans, so work will start on AiG in 2013 with a view to release in the same year.

I'm just finished converting enough of my old AH 3rd Age stuff to MRQ2/Legend to play for another 2-3 years, so I have no real need for a conversion wiki. Escpecially after the comment of Loz, which sounds as if a lot of the RQ6 rules have to be modified for Glorantha.


Some rules need to be modified. Not all of them. But those that do need modification need it in such a way that they will reflect Glorantha seamlessly. That's more difficult than it sounds - especially if they're to fit with the HeroQuest statistics provided in Moon's books, which is one of the intentions. Character creation, skills, Animism, and Mysticism work out of the box and were designed to. Theism, Sorcery and Folk Magic need some adjustment. But we don't need to rewrite everything: we just need to adjust the right bits in the right way. Anyone who's ever attempted a conversion knows that although it might sound like a doddle, its actually more work than anticipated - hence my words of caution!
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RudyBoe said Nov 27, 2012 06:23:30
Speaking of the moon design books, is the intention to publish RQ stats for these adventures still alive?
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lawrence.whitaker said Nov 27, 2012 12:29:04
Speaking of the moon design books, is the intention to publish RQ stats for these adventures still alive?


Yes. Its simply a question of time.
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DavidCake said Dec 04, 2012 07:12:14
Loz, I know you said Glorantha material was not the first priority. But it doesn't sound like it is the second priority, or the third, or the fourth, perhaps even fifth priority (in that there are at now at least 5 other settings with announced authors actively working on them, including the current RQ6 personal projects for you and Pete). You have to understand that, while I know you and Pete are Glorantha fans (and can produce superb Gloranthan material), the situation right now is definitely not as encouraging as we might have hoped.

And now the few concrete snippets we have about the Adventures in Glorantha project are hardly encouraging - substantial rewrites to over half the magic system? Rewrites to theism and folk magic mean that the core magic used in most existing Gloranthan material is uncertain. Major changes to sorcery JUST as we finally, after more than 20 years, finally have a sorcery system that is fun, playable, balanced (and currently, appears to be fairly congruent to HQ2). And frankly, I'm not really convinced that Mysticism and Animism will end up unchanged either (especially as even the RQ6 rules book itself warns about Mysticism being very unbalancing). It is sounding like a big project indeed, with Design Mechanism having other priorities.

I love RuneQuest, and I love Glorantha, and I'm excited to see the terrific work being done on both right now, I just wish that there was any real overlap. If I thought any work I did on adapting RQ6 to Glorantha would end up being of any long term use at all, I'd be throwing myself at it. But it sounds now like the one thing I can guarantee about RQ6 Glorantha is that there is a huge amount of uncertainty, anything we have now or are likely to write now will need significant rewriting, and this uncertainty isn't likely to be resolved usefully in the short term, but will have to wait for a while before it is even properly started, and is in a queue behind a lot of other products before we even see it.

The sad truth seems to be that those of us who bought RQ6 intending to use it for Gloranthan play, encouraged by the great work Design Mechanism have done to make Gloranthan material available through the RuneQuest Archives products, committed far too prematurely. Glorantha is a long way from being usable with RQ6, a long way from being a high priority for The Design Mechanism, and almost all of the communication from The Design Mechanism has been to actively discourage, in one way or another (and with some good reasons), fans from working on it ourselves.
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Skoll said Dec 04, 2012 07:38:06
the situation right now is definitely not as encouraging as we might have hoped

I'm not sure who do you mean by "we", but please don't assume, that you are writing on behalf of the whole community.

I started running a fresh Gloranthan campaign with RQ6 rules a couple of months ago and it's been a lot of fun. Yes, it required some work to get the RQ2 campaign (Borderlands) and MRQ2 2nd age Glorantha material to work together with RQ6 rules, but I see that as a happy problem. Without The Design Mechanism, there would be no RQ6. Without Pete and Loz there wouldn't be much MRQ2 Glorantha-stuff worth mentioning. So I, for one, am grateful for the books they have written. And while I obviously hope to get the new Glorantha-stuff sooner rather than later, I do understand that things take time and good stuff is worth waiting for.
[Last edited Dec 04, 2012 07:42:09]
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