Members | Sign In
All Forums > News
avatar

December News

posted Dec 03, 2012 22:37:21 by lawrence.whitaker
As we hurtle towards Christmas, I'd like to begin by thanking everyone who's shown us support during the past 18 months or so, since Design Mechanism began and we announced our revival of RuneQuest. Your support and custom has enabled us to produce two books for early 2013 release and confidently build on our promise to make RQ - and Design Mechanism - a growing system and company. Its great to have your confidence here on this forum and in the wider community.

So, now to the news. If you can't wait for the Big Reveal, scroll down now. Otherwise, here's where we are.

Monster Island
Cover art is with us, Russ Nicholson and others have provided illustrations, and Pete continues to refine the text (with a tiny bit of input from me). The book is getting ready for editing, and Colin Driver is hard at work on the maps.

We're going to make 'Monster Island' something special. It deserves it. Pete's worked hard to create a really evocative, fun, setting/sourcebook/creature digest and he's more than succeeded. We're looking at 256 pages filled with scenario ideas, scenario cameos, a full setting to be dropped (literally) into any ocean in any campaign world, and more monsters than you can shake a spear at. To this end, we're going to include a full-colour, pull-out map of the island with the book, probably in A3 or A2 size, and done by our good friend Colin, the genius cartographer behind the bulk of the maps in Moon
Design's 'Guide to Glorantha'.

Monster Island really does take its cues from Chaosium's masterful 'Griffin Mountain'. Its a living, breathing place populated by bizarre and interesting fauna and flora that will provide months of great
adventuring. Its the kind of place GMs can strand their characters upon, and structure an entire campaign around their survival and escape. Its a place where you can play one of the different indigenous races and treat it as home - to be explored and endured. Its the sort of place that some dastardly sorcerer like Kratos or Jedakiah (see Book of Quests) will send characters to, in return for money or secrets (or maybe as punishment), so they can quest for the rare and precious items that will fuel their sorcerous schemes.

Its going to be a great book.

Book of Quests
This compendium of seven scenarios is completing editing and now into layout. All the art is in, and I'll be previewing the cover in the next couple of weeks. All the scenarios in BoQ are penned by relatively new authors who worked to a light brief provided by me. The idea is to offer a loosely detailed region where the adventures take place, but keep the scenarios as flexible as possible so they can be used in any fantasy world. The writers have done an excellent job of taking my rough ideas and making them into a series of terrific, exciting scenarios. There's something for everyone: a caravan guarding job that turns horrific; a city-based intrigue concerning a tragic countess; a rescue mission into a murky swamp; an investigation into shady dealings in the king's court; a race to find an ancient artefact of dreadful power; a quest into the remote mountains to thwart an evil plot; and a showdown with the nefarious sorcerer, Jedakiah, at his
mountain lair. Each scenario can be played standalone, or the whole lot forms a complete campaign. Couple this book with Monster Island and you have years of adventuring.

It'll be about 200 pages and, once again, Colin Driver has done all the maps and floorplans - and in a splendid style too.

Hardcover Kickstarter
In 2013 we will launch a Kickstarter or Indiegogo project to produce the core rules and, depending on stretch goals attained, Monster Island and Book of Quests, published in hard cover. We're looking to produce the very best hardcover we can - dustjacket, bookmark, stitch casement... its not cheap to do, and we also want to offer the book at a reasonable cost. More on this in January next year.

Mythics
During 2013 Pete and I will be working on Mythics Greece and Briton respectively. I've already started my Briton research and notes. These will not be straight historical books, but will contain magic and heroics too. Of course, we'll produce the books in such as way that magic can either a) be dispensed with or b) treated as vague superstition that may or may not work, depending on your point of view.

We will also be commissioning Michael O'Brien (Sun County, River of Cradles and Mister Maximum Game Fun) to write Mythic Constantinople. This is a pet project for Mike and knowing his approach to game
writing, it will be worth waiting for.

And now the reveals...

Age of Treason: Shores of Korantia
We're delighted to announce that Design Mechanism will be publishing Jonathan Drake's superb Age of Treason setting for RuneQuest 6. Jon is writing a completely new core book, focused on a different region, Korantia, which we will be releasing late summer 2013. Those of you familiar with the first Age of Treason book, focusing on the Taskan Empire, will know what a great and original world Jon has created. The Korantia sourcebook follows in this vein but is a completely new area with new gods, magic, cultures and adventures . We heartily welcome Jon aboard the Design Mechanism galley (and he's already working out where, in the nearby ocean, Monster Island fits)...

Luther Arkwright
Design Mechanism has licensed the exclusive rights to produce a brand new version of Bryan Talbot’s acclaimed graphic novel series ‘The Adventures of Luther Arkwright’. For those unfamiliar with the character, Luther Arkwright is a trans-dimensional troubleshooter working for WOTAN, the agency that monitors the myriad parallel worlds of the multiverse. The first graphic novel series focuses on the attempts by the sinister Disruptors to unleash the Firefrost weapon and so cause widespread destruction and chaos across the parallels. Luther, working in a variant Earth where Cromwell’s descendants still hold power, goes to extraordinary lengths to thwart the Disruptors’ plans. An excellent overview of the Luther Arkwright saga can be found at:
http://en.wikipedia.org/wiki/Luther_Arkwright

And Bryan’s own site at: http://www.bryan-talbot.com/arkwright/

‘Luther Arkwright: Roleplaying Across the Parallels’ will see Bryan’s iconic character and setting powered by the RuneQuest 6 rules. The game will focus on WOTAN’s attempts to police the multiverse and prevent the Disruptors’ (and others’) schemes. Characters will each have a unique ability that has brought them to WOTAN’s attention, including psionics, mysticism and other talents of the kind found in the Arkwright multiverse. The game takes RQ in a new direction: rules for the modern era, along with mechanics for Steampunk concepts, travel between parallels, and even maintaining the same character across multiple worlds, will be included.

The game will be written by myself and Pete, collaborating with Bryan: indeed, some work has already started. Arkwright is a perfect background for RuneQuest Science Fantasy/Steam Punk/Fin de Siècle adventuring. Some of you may recall that 23rd Parallel Games produced the first Arkwright RPG in the 1990s and that, too, used a d100 resolution mechanic. This, though, will be an entirely new game. We intend to support the setting with Parallel books, detailing a particular variant Earth complete with a set of scenarios or campaign arcs included.

Bryan had this to say: “2014 is the 36th anniversary of the beginning of the original serialization of The Adventures of Luther Arkwright graphic novel, and it's never been out of print since then. In the summer, Dark Horse books are releasing a large format, hardback prestige edition of the book, which will also include the sequel, Heart of Empire, an extensive illustration gallery and a ten page interview. It's so very cool that this brand new Luther Arkwright role playing game is being published in this same year. I'm very excited about the project".

At this stage, its too early to predict page count, but its likely to be 256 pages. It won’t be a standalone game; you will need the RuneQuest rules, but it will be a complete treatment of the Arkwright multiverse so you can expect a lot of depth, new rules, and new concepts.

As you can imagine, we’re very excited about this project. Pete and I are long-time Arkwright fans and, with our deep love and affection for multiverse-spanning concepts, eternal champions, and the whole Fin de Siècle vibe, this is a perfect setting for us. We’re very much looking forward to starting the work proper and getting the Luther Arkwright game finished for the end of 2013.

Happy Holidays!
[Last edited Dec 03, 2012 23:44:13]
page   first prev 1 2 3 4 next last
60 replies
avatar
peter said Dec 04, 2012 09:04:12
Hi Lawrence,

It's must be 12 (14?) years since Jon and I had a couple of pints with you in the bar at Convulsion so this is a bit overdue. AoT was a great campaign when I was playing it over pizza cartons and before late night games of Doom and it's really stood the test of time to become a standout RPG campaign setting. It's rich, coherent and replete with gaming opportunities. I have loved rediscovering it as a published work.

AoT c
ouldn't be better suited to the RQ6 system. My heartfelt thanks go to both you and Pete for rescuing a game system that was such a key strand of my teenage years and early 20’s. I remember saving up wages from a Saturday job to buy the AH RQ3 Deluxe set in 1986 and that stood me in good stead for 10 years or more. Although I lost touch with RPG over the last 10 years or so the poor stewardship by various publishers of a system I enjoyed so much was a source of dismay. The greater was my pleasure to see what you have both achieved with RQ6. From my teenaged past - thank you.

I really can't wait to see Shores of Korantia in print. It's a finely crafted setting for a, once more, fine RPG.

Congratulations. Peter W, Sydney, Australia


[Last edited Dec 04, 2012 09:05:20]
avatar
SergioMascarenhas said Dec 04, 2012 10:00:33
I'm looking forward to Monster Island and Book of Quests. Please, include some notes on how to use both together or make these available as a pdf here at TDM.
avatar
RoryHughes said Dec 04, 2012 10:42:14
@DavidCake

It's probably best to leave Loz and Pete to answer your concerns fully, but from my perspective it is worth noting that when they worked at Mongoose they were very prolific writers indeed, and are clearly skilled professionally at meeting deadlines, editing, etc. Secondly, not all these titles are being written by them directly, and some writers may have started on their material ages ago. Finally, if you are into Glorantha, then get into the upcoming Guide to Glorantha which is systemless. There are probably enough rules in the RQ corebook to allow you to mesh both and run the setting effectively.
avatar
lawrence.whitaker said Dec 04, 2012 13:49:53
So, this small company (pretty much two people doing the editorial etc as well as much of the writing) is planning to write -
- the generic fantasy setting Monster Island
- Mythic Britain
- Mythic Greece
- Mythic Constantinople
- Age of Treason
- Luther Arkwrights multiverse
- plus working on Glorantha, and presumably Gwenthia


Small, perhaps, but don't underestimate our resources. We have both editor and layout people working with us, which eases the burden on Pete and I. Our schedule, whilst ambitious, is achievable. And we're not doing all the writing, either. Book of Quests has been written by seven different contributors. Constantinople will be written by Michael O'Brien. Age of Treason is being written by Jonathan Drake.

In 2013 Pete and I will write one book each and collaborate on a third. That's about a 10th of the work we used to do for Mongoose.

That is about 8 different settings! Sounding like the support for each individual setting is going to be spread quite thin, I expect in most cases we will be lucky if there is a second publication within a year of the first.


The Mythics books are not going to see scads of supplements. Age of Treason will be supported by its author, as will Arkwright. The key to this is looking beyond just Pete and I. We want to work with outside writers - as already proven, I think - and that makes supporting settings far easier.

And I'm already frustrated at the long time span for Gloranthan material.

I know, David. I've already set-out why we're taking our time over Glorantha elsewhere on these boards and I'm not going to repeat myself. We've promised a Glorantha book (more than one, actually) for 2014 and that will happen. It may happen sooner. I'd simply ask for patience and some understanding.

Individually, all these announcements are great - all the settings sound good. But taken together, it worries me a lot. A small team with a very ambitious schedule, and some of the stuff I most want to see is a long way down the priority list.

I'm sorry our priorities don't necessarily agree, but I have to look at things from a very different perspective, as a publisher.
avatar
DanTrue said Dec 04, 2012 16:03:36
So, this small company (pretty much two people doing the editorial etc as well as much of the writing) is planning to write -
- the generic fantasy setting Monster Island
- Mythic Britain
- Mythic Greece
- Mythic Constantinople
- Age of Treason
- Luther Arkwrights multiverse
- plus working on Glorantha, and presumably Gwenthia

That is about 8 different settings! Sounding like the support for each individual setting is going to be spread quite thin, I expect in most cases we will be lucky if there is a second publication within a year of the first. And I'm already frustrated at the long time span for Gloranthan material.

Individually, all these announcements are great - all the settings sound good. But taken together, it worries me a lot. A small team with a very ambitious schedule, and some of the stuff I most want to see is a long way down the priority list.


- Well, Mythic Britan, Greece and Constantinople will likely be stand-alone books needing no further support. Constantinople is written by an external author so that only removes revenue, not time, from TDM.
- Monster Island is about done and will be stand-alone.
- Age of Treason is written by Jonathan Drake and will be further supported by him.

This leaves TDM to work on Glorantha material and Luther Arkwrights multiverse. Since they have shown they use independent smaller authors for things like scenarios and adventures, this doesn't seem like an impossible task to lift.

- Dan
avatar
RangerDan said Dec 05, 2012 11:01:37
Very happy you guys got in touch with Jonathan Drake, I reckon Age of Treason is the supplement I got the most fun out of for MRQ2.
Lately I have the feeling Mongoose are putting Legend on the back-burner (they seem to have their hands full with Dredd and other miniatures), so I'm happy AoT is not left out in the cold.
I've been waiting forever for the Legend version of Spider God's Bride, so maybe you guys can get in touch with Xoth as well ;)
Seriously though, 2013 is shaping up to be a good year for RQ gaming, so you have my thanks.
avatar
Akrasia said Dec 05, 2012 20:09:34
This line-up looks very promising! I’m especially interested in The Book of Quests, Monster Island (Russ Nicholson art - yes!), Mythic Briton, Mythic Greece, and the hardcover version of RQ6, although I certainly will check out the other products as well.

2013 promises to be an exciting year for RQ6!
avatar
GrayJohnson said Dec 07, 2012 03:01:46
From October News:

Second, Errata. We will produce an official errata document in PDF shortly. I've deliberately held-off doing this as little errors continue to trickle in. The Errata document will fix the small things people have flagged-up, and when we come to issue a second print, the master files will be updated with all fixes.


How is this progressing?

Cheers,
Gray
avatar
RoryHughes said Dec 08, 2012 10:48:53
Oh, and another thing..is there any iPad apps on the way for dicerolling and combat?
avatar
jackpersona42 said Dec 12, 2012 20:07:52
I've not contacted you formally about writing for TDM, but I'm curious if you've had any nibbles on other "Mythic" pieces? Say Mythic China, Mythic Australia or Mythic Mesoamerica? None of those is necessarily right in my wheel-house as far as background knowledge goes, but that's what research is for, after all.

avatar
DanTrue said Dec 12, 2012 21:25:07
I've not contacted you formally about writing for TDM, but I'm curious if you've had any nibbles on other "Mythic" pieces? Say Mythic China, Mythic Australia or Mythic Mesoamerica? None of those is necessarily right in my wheel-house as far as background knowledge goes, but that's what research is for, after all.


The Mysticism rules scream "Ancient China" all over the place :)
avatar
RoryHughes said Dec 12, 2012 22:30:33
Mythic Egypt would be a prioritised one for me....after Ancient Greece. Mesoamerica (Aztecs and Incas) would also be interesting. From a personal geographical point of view, a Mythic Pacifica book would be a must....
avatar
DanTrue said Dec 12, 2012 22:34:15
Mythic Egypt would be awesome. Perhaps expand it to Egypt and Mesopotamia? I for one would love some campaigns in mythical Babylon and Uruk, helping build the tower, invading egypt etc.

- Dan
avatar
jackpersona42 said Dec 12, 2012 22:34:33
And the "sacrifice for magic points" option has the tearing out of human hearts written all over it. And Trances dovetail nicely with The Dreamtime.
avatar
DanTrue said Dec 12, 2012 22:38:38
Dreamtime


Hm, isn't Dreamtime also a Aboriginal term for their spirit world?
Maybe a "Mythic Australia" would really be a playground for originality ...

- Dan
Login below to reply: