I'm currently reading through the character creation and magic chapter of the HQ2 Sartar book and start to think how to emulate the "rules" or better "description of things" from there to RQ6. My hope is to solve it with the smallest change to the RQ6 rules, as I like them as they are. And I think the only modification should be to the Exhort skill (btw.: what does Exhort mean? All german translations I found make no sense).
Instead of specializing Exhort to a God I would specialize it to a Rune! As described in the HQ2 book, each character is connected to 3 runes and for each of the runes a character would get an Exhort skill at starting level. The skills can then be used to initiate to a god (maybe at 50%) and get the Devotion skill to learn Miracles. With this separation it would be possible to have the rune aspect and the god aspect separated in a way as HQ2 is doing it. I mean you can approach to Orlanth by the Master, Air or Movement rune, but you are always an Initiate of Orlanth.
This would require that all Miracles have to be connected to both a God and a Rune, but I think this should be no big deal, as it was already the case in old incarnations (not named after the rune, but the sub cult).
What do you think about this approach? Do you have any concerns?
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