1) In page 208 you can read "To call upon the spirit the animist uses his
So, if I want to call for a spirit, should I roll Trance (1 hour for spirit worshippers) and then Binding, or only the second skill? (+1D6 rounds or minutes waiting the spirit)
Which is the "range" that can hear the spirit? (I can see only something about this in page 199, where it says that a shaman can detect the presence of spirits within his pow metres).
2) If a shaman want to bind a spirit in a fetish, almost ever he should win in a spirit combat, but in this case the spirit should end with 0 mp. As the spirit bound cannot regenerate mp, it is even more sensible to hostile attacks. Am I right? How could a shaman store a bound spirit with mp?
3) Do spirits have tenacity points, like any other character?
4) If a spirit cast magic and loses mp, is he losing HP, too?
to make contact in the Spirit World (though he need not enter it) and send out a summons using his Binding skill. If the spirit is , then it rushes to the animist’s aid."
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