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Sorcery: Resistance Spells

posted Jan 05, 2013 05:46:11 by jackpersona42
Just checking that this was what was intended:

Damage Resistance: resist up to the Intensity of the spell.
Spirit Resistance: resist up to half the Intensity of the spell.
Spell Resistance: resist up to the Magnitude of the spell.

So Spell Resistance all but requires you to burn most of your Shaping on Magnitude to be effective, reducing your options for targets, duration and the like. Is that what was intended, or is this an erroneous use of Magnitude?
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2 replies
bluefenix42 said Jan 05, 2013 08:19:41
Looks correct to me. Compare to the other sorcery spells that block magic, such as Negate Magic.
jackpersona42 said Jan 07, 2013 00:51:32
All I had to go on was Legend, where the Spell Resistance is "A magical ward that blocks any incoming spell of up to 1 Magnitude per 10% of the caster’s Sorcery (Grimoire) skill."

That's certainly more potent, and I can see why it would have been changed, but I did wonder if it had changed on purpose.
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