Just avoiding work and thinking about stuff. I'm not suggesting this is a good idea or not as I haven't tried it out.
Has anyone used opposed rolls for parries instead of differential rolls? What are the consequences of this? Special effects would still be based on differential results, but...
A has combat style 60%
B has combat style 60%
A attacks - rolls 36
B parries - rolls 43 - successful parry, no damage
B parries - rolls 22 - unsuccessful parry (didn't beat A's 36), regular damage.
The most obvious thing is that it removes weapon size as a factor, but what else happens?
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