Below is a summary of my campaign's first session. I just started a Vikings/ Runequest 6 game over Skype and it's got off to a great start. I only have 2 players though and could use some more if anyone is interested. It's Saturdays 1 PM (-6GMT) Florida time. Contact me at firstname.lastname@example.org
Session 1, The Allthing
The game started with Wulfgar and Snorri working the fields of the homestead when Erik, Snorri's son hailed his father, telling him there was a visitor. The man visiting was Thorbjorn the Tangle-Haired, an influential Jarl trying to speak with Snorri about the upcoming votes at the Allthing. He among the other Jarls wanted to remove King Ivar of Limerick and elect a new king because Mathgamain, king of the Dalcassians was his ally and not one that could be trusted. The King was good to Snorri however in the past, granting him a ship. Snorri made a speech to the Allthing on Ivar's behalf and swayed the Jarls to his cause. Snorri did, however, publicly call for Mathgamain to send his son to Limerick to strengthen the alliance.
Thorbjorn responded to his disrupted plans by trying to devise a way to have Snorri removed as Godi, even trying to bribe Wulfgar but the attempt failed once again. After speaking with King Ivar after the Allthing, they departed on a diplomatic mission to another Irish kingdom. Before they left, however, A mysterious man told them of a treasure horde beyond the coast holding the sword of the Tuatha de Danaan and that he would lead them there in return for finding him acquitted of sorcery at the Allthing. The PCs used their influence to do so and the man, named Groni, was true to his word.
The group found as they wished to depart that their ship was gone! After speaking among the shoremen they found that a group of men left in the ship after wealth had changed hands between the two groups. Not forgetting a favor, the King lent the group a ship and a large contingent of men to track down their own and found it in a wooded inlet a few miles up the coast. Snorri quite angrily demanded the ship's return from the captain, a man named Malkarn who claimed to have purchased it from another named Ingvoldr. Not wishing to lose this ship or the wealth he paid for it, he challenged Snorri to the Holmgang, a duel, to be the owner. Snorri named Wolfgar as his champion to represent him and the battle ended quickly, Wulfgar impaling Malkarn's leg with his sword. Malkarn, defeated, lost the ship but dared not try to keep it by force, as his own men were badly outnumbered. The character's returned the borrowed ship to the King but the man stayed, eager to go Viking.
The group sailed to another Irish Kingdom of Muadach up the coast ruled by King Mael Muad mac Brain. They struck a bargain and the King would swear undying allegiance to any that would give to him the sword of the Tuatha de Danaan. With Groni's help (the alleged sorcerer from the Allthing) the ship sailed to a misty island that consisted of a craggy cliff and a stone fort atop it. After pondering a long while, the group approached it when they were turned away by a mysterious bald, robed man that looked nothing like any monk. Searching the base of the island-cliff, the found a cavern that they agreed they would search in the morning. Before morning came, the crew was awoken by a screeching, winged monstrosity that emerged from the water. The men were filled with fear but Snorri and Wulfgar fought the beast wounding it. The men were inspired, ran across the decks with shield and spears and chased the beast away.