I recently started a new campaign, set in the Valley of Cradles. Some of the characters are planning to advance quite high in their cult. So far cults have provided culture and background for the characters, and they have been a source of personal power. As the characters advance, I'd like to increase the role of the cult obligations in the game. That again, I'd like to allow the characters relatively free adventuring, even on the higher cult ranks, so I don't want to bind the characters too much.
How have you played out cult obligations in your games?
I'm thinking, at least promotions in cult ranks could be played as small quests and maybe every once in a while there could be some other tasks from the cults.
In our group we have one praxian nomad (zebra tribe), the rest are Orlanthi. We have worshippers of Odayla, Humakt, Orlanth and Yinkin, all initiates at this stage.
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