I wonder if this is an inadvertent buff to Sorcery?
In MRQ2/Legend, a sorcerer had to consider spending manipulation (shaping) points on increasing magnitude in order to make the spell sturdier. Especially in the high-magic environment of Glorantha, you had to assume you'd run across opponents with countermagic or at some point. Similarly, enemies with Sorcery would need to contend with the same decision.
Under RQ6 rules, it seems far less likely that you'll encounter someone who is able to counteract your spells. I wouldn't expect that all grimoires contain neutralize magic or spell resistance, or that all cults have access to dismiss magic or absorption, or that all animists have a guardian spirit. So it feels like a sorcerer has far less of a reason to worry about magnitude.
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