Members | Sign In
All Forums > Rules and Mechanics

Evaluate skill

posted Jan 21, 2013 02:49:27 by thorngumbald
I may have overlooked it, but I don't believe RQ6 has a skill analogous to the MRQ2 Evaluate skill.

If a character wants to evaluate the value of, say, a bracelet, would that use a Commerce skill, an appropriate Lore skill (ie: Lore (Jewelry)) or something else?

I don't like using Commerce, as that seems to me to be more about where and when to sell an item, not about how much it is worth (unless it is a common item).

What do people think?
page   1
3 replies
bluefenix42 said Jan 21, 2013 02:57:48
Officially, I believe Commerce is the preferred skill. If a character wanted to estimate the value of a gem, and they had both Commerce and Lore (Gems), I would consider that Lore skill to be complimenting their Commerce skill, giving 10% of the Lore skill to the Commerce skill for that roll. Alternatively, a successful Lore (Gems) roll could make the next Commerce roll treated as Easy.

Note that Commerce is also specifically the preferred skill for haggling over price, unless your Influence skill happens to be higher.


If you read the Commerce skill description in the book (pg 68) it says:

Commerce is used to evaluate the worth of goods and commodities and to trade them for the best possible price.

and also:

It is also used to judge the market value of goods, gaining an idea of price and where it will be best traded.
[Last edited Jan 21, 2013 03:00:45]
thorngumbald said Jan 21, 2013 02:59:47
Thanks for the clarification. That makes sense.
DanTrue said Jan 21, 2013 07:40:20
You can also use the Customs or Culture skills, if the item is not very specific in nature. So, jewelry I would require Commerce or Lore(Jewelry), but selling a horse, a sheep or an old sword I would go with the Customs or Culture skill.

The reason is that such common items will likely have rather well-known market values, and you can handle day-to-day trading on a farmstead or small town by simply knowing the customs and culture of the people. Of course, when the next market day arrives and the town triples in population, prices may inflate or deflate, and it takes the Commerce skill to keep up with this.

- Dan
Login below to reply: