Situation 1: watching movies like the 2011 Conan, I see fight scenes where two swordsmen and their sword blows are all matched by successful parries. Then they wind up close together one or the other of them exploits the situation where all the weapons are tied up and goes for the head butt or the shove or the elbow into the exposed side.
Situation 2: playing Pathfinder the other night, my character disarmed an opponent - a move that I learned to love from RQ6 special effects - and the fighter in the party, eschewing his axe, went for the style points and head-butted the gnoll. He succeeded but did up to five points less damage for this optimal, but cool, maneuver.
So, in these games we love to play - specifically RQ6 here of course - how do we represent the exploited opening? In the situation where the fighter chose to go for the less effective way, I think he deserves extra kudos (xp?) for going for the cool move. But if you have two warriors, and their swords are "locked up" in strike/parry/counterstrike, and one of them gets off a head butt, is it just that he managed to have an extra AP hanging around and his sword was pinned by a very successful parry?
What other situations could lead to this cinematic but awesome outcome?
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