Let's see if I can look like an idiot for a third time today. :P
If I understand it, as written weapons ranges are mostly about the power-to-range of the weapon, with accuracy being an independent variable based on target size, range and movement.
That doesn't seem quite right.
Don't get me wrong, perception is certainly an ultimate limiter of accuracy in hitting a target at range; otherwise telescopic sights wouldn't exist.
But as written, if applied to a modern situation, hitting a target at X distance would be just as easy with a snub nosed revolver as it would with a hunting rifle, assuming the the target is within the maximum range of the former. That's just...not right. And I have to question its right with the missile weapons in the game, either. Weapons that lose force over distance are also more prone to drop faster, be more subject to windage, and probably other issues I'm not thinking about.
Am I barking up the wrong tree here somehow?
(I'll note the rules themselves seem slightly conflicted about it, given that the rules for Close range aren't about punch but about precision).
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