This isn't a new problem for RQ6 (its always been a bit of an issue with BRP style systems), but I'm curious to people's take on it specifically in the context of this version.
When someone loses a character in an RQ campaign, and the game has been going on for a bit, it can be unattractive to simply have the player start a typical starting character; often you want them to be a bit more in the same weight class as the current PCs. Now you can just look at how many experience rolls you've given out and have someone generate a beginning character and give them that many (or some acceptable portion of that), but that can be cumbersome. At the other end you could just give extra skill points and allow them to be added to the skills up to some maximum, but it can be tricky to not, in practice, make the new character in some respects be better than the people who've actually had to played the characters up normally that way.
How do other people go about this?
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