So far, all games I've run with MRQII/Legend and RQ6 have only had small dungeons (like single room tombs, three-room cave systems etc.) or have been more loosely described (like the Catacombs beneath Paris in Ex Cathedra from Deus Vult).
So, just to get an interesting discussion up and running. To what degree do you use dungeons in your RuneQuest/BRP games? I can imagine there were dungeons back in RQ3's days?
What makes these dungeons different from dungeons in other games? - other than the obvious ones (like not having a deadly encounter in every single room - I'm looking at you d&d!).
What do you like to see in your RuneQuest dungeons?
If you have experience running dungeons, what is your experience on the size? Initially one would think small dungeons are best, but do anyone have experience with mega-dungeons (Mines of Moria or Castle Greyhawk and Undermountain from d&d) - I've never run such dungeons, but they have a huge appeal with me.
And just to clarify: I mean dungeons in it's broadest sense.
Come one and come all :)
[Last edited Feb 14, 2013 14:25:12]