Skills don't automatically increase with time - there is a mechanism (experience rolls) that govern how often skill go up. Its different to the successful use = tick method of RQ3.
Also, if two skills in RQ3 become one skill in RQ6, is it fair to simply use the higher skill? It might have taken a game year to improve a skill - costly in terms of time and money - and now the percentiles are lost!
Could these lost percentiles be "banked" to be spent on another new skill? After all, the character must have spent their time doing something!
And one last one: magic. I'm assuming that RQ6 has spells and systems analogous with RQIII. So, spirit becomes animist, divine becomes theist (I'm guessing here), etc, etc. If any spells don't have a direct correlation is it another matter of "banking" lost points and spending them on something suitable?
However, there's no degradation of skills with advanced age. Its easy to simulate though.
In RQIII skills couldn't go higher than 100% plus or minus bonuses, with an occasional magical or Divine gift boosting skill levels a further 5 or 10%. This meant that despite a character's long experience nobody had over approx 125%.
THE most essential supplement for RQIII was Gods of Glorantha, so as long as there's cults/magic rules for Gloranthan RQ6, then you're home safe and dry!I agree. There's enough material released about Glorantha to last a lifetime, and I have no problem in using RQ2/RQ3/HQ descriptions of the world in my games. So before getting a detailed description of a new area in Glorantha, I'd really love to see Glorantha-specific magic rules and revised cult descriptions.