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Converting Characters from RQIII to RQ6 - any chance of conversion rules?

posted Feb 19, 2013 01:01:55 by InnesSmith
I'm old enough to remember converting RQ2 characters to RQIII, and I idly wonder, what are the chances that rules exist for converting RQIII characters to Runequest's latest incarnation?

Naturally, I'm somewhat attached to characters that have been around for a while. If I was to start playing RQ6, I'd like to take them with me.

Also, as an aside: glad to know Lawrence Whitaker is on board - this is recommendation enough. We've been playing Stormbringer for years (just converting Stormbringer scenarios into a Gloranthan setting, which can sometimes be very easy: Pan Tang = Vadeli), so expecting RQ6 to be a rich and fruity gaming experience!

So, any chance of conversion rules? I'll buy RQ6 if you can rustle them up!

:-)
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13 replies
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lawrence.whitaker said Feb 19, 2013 03:22:41
Thanks for the vote of confidence!

Unfortunately, its not something we have time to do officially. I'm sure something fan-based may turn-up, but I'm afraid Pete and I really have too much on our plates as it is.
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WoeRie said Feb 19, 2013 07:08:37
As I read your posts in the HQ forums I know that you prefer to play within Glorantha. If this is the case, maybe you should stay patient for a few further months until Loz and Pete wrote the Glorantha Guidelines for RQ6. At the moment there are a few further hurdles to get Glorantha fitting into the RQ6 ruleset.

I created a small Excel sheet doing some basic conversions for RQ3 NPCs to RQ5 (RQ5 = Mongoose RuneQuest II, aka Legend, which was also written by Loz and Pete). I also created a second sheet for monsters, but this needs a lot of manual interaction. It only helped me at the beginning, but after over an year of converting I do most of it on the fly without any real number crunching.

Both do not follow any offical guidelines/rules, but are simple tools I created for my own campaign to fasten the conversion process in the beginning.
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BrianP said Feb 20, 2013 15:48:57
I actually converted my RQ3 PC's over to RQ6 and did the following:

If a particular of Athletics skill (Jump, Climb, etc. on RQ3 sheet) ended up being higher than the PC's base Athletics skill, I used the higher number. I pretty much did this for every skillset given. For example: Evade I used the PC's Dodge, for Stealth I used the higher number between Hide & Sneak, etc.

I figured the character's Action Points, Damage Mod, Exp mod, etc. just as the RQ6 book shows.

Now, I haven't converted all my RQ2 or 3 stats given in books (say Griffin Mountain or Sun County) yet, but I'm likely to just take the NPC's stats and guesstimate on the fly for Action Points (high Dex? then 3 Action Points, otherwise just 2) and use the highest Attack percent as their Combat Style. Strike Rank is a little more difficult, but having the GM printout I made handy makes it much easier.

If anyone had a better/faster way to convert, I'd be all over that. And of course, WoeRie is right in that Loz & Pete's Glorantha guidelines for RQ6 should make it more "set in stone" (using that term loosely).
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lawrence.whitaker said Feb 20, 2013 16:07:24
Brian's take is the most common-sense solution for RQ3/RQ6 conversions, and is the way we'd approach things. One thing to consider is the base for skills that haven't been improved through experience: recalculate those using RQ6's characteristic formulae. Any skills that would relate to a profession (say Mineral Lore), just add to the Professional Skills list as-is. Evaluate would become Commerce, for example.

In just about all cases, its a matter of general renaming and ensuring that no skills are penalised through the conversion. Otherwise, its very straightforward.
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InnesSmith said Feb 20, 2013 18:06:10
Thanks for the replies!
A few more questions:
In RQIII skills couldn't go higher than 100% plus or minus bonuses, with an occasional magical or Divine gift boosting skill levels a further 5 or 10%. This meant that despite a character's long experience nobody had over approx 125%. In HQ rules improvement is on a continuum from mortal until immortality! The older you are, the better you get!
What's RQ6's position on skill levels? Do skills keep on increasing with time regardless? And if so, when converting from RQIII to 6, how do you calculate years of experience?
Also, if two skills in RQ3 become one skill in RQ6, is it fair to simply use the higher skill? It might have taken a game year to improve a skill - costly in terms of time and money - and now the percentiles are lost! Could these lost percentiles be "banked" to be spent on another new skill? After all, the character must have spent their time doing something!
And one last one: magic. I'm assuming that RQ6 has spells and systems analogous with RQIII. So, spirit becomes animist, divine becomes theist (I'm guessing here), etc, etc. If any spells don't have a direct correlation is it another matter of "banking" lost points and spending them on something suitable?

I'm looking at the RQ6 character sheet and I have further questions, but it would probably be wise just to buy the rules and read them first. You can look forward to more questions when the postman arrives!

Many thanks in anticipation for your responses!
Innes
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InnesSmith said Feb 20, 2013 18:38:59
On the positive side: YES, I've just ordered RQ6 from you.
On the negative side: NOOOOOO! More questions from me in a couple of weeks!

AAAAAAAAIIIIIIIIEEEEEEEEEEEEEE!
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lawrence.whitaker said Feb 20, 2013 23:37:09
Order received, Innes, and communicated to Alliance.

Thank you!
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lawrence.whitaker said Feb 20, 2013 23:50:34
What's RQ6's position on skill levels? Do skills keep on increasing with time regardless? And if so, when converting from RQIII to 6, how do you calculate years of experience?

Skills don't automatically increase with time - there is a mechanism (experience rolls) that govern how often skill go up. Its different to the successful use = tick method of RQ3.


There is a way of calculating additional years of experience included in the character creation chapter. However, there's no degradation of skills with advanced age. Its easy to simulate though. You could rule that characters who reach a certain age band are subject to the effects of Fatigue either automatically or much sooner than normal. As you read the rules you'll see what I mean.

Also, if two skills in RQ3 become one skill in RQ6, is it fair to simply use the higher skill? It might have taken a game year to improve a skill - costly in terms of time and money - and now the percentiles are lost!


This is the wrong way to look at it. Look at it like this: say Anathaym in RQ3 has Spot Hidden 40% Listen 80%. In RQ6 she has Perception 80%. Her Spot Hidden has just doubled for zero cost. You could average the two skills to give a 60% Perception chance, but really you're short-changing, so best to stick with the higher of the two values. So Anathaym hasn't lost anything - instead she's gained. This is the net effect of conflating skills from RQ3 to RQ6 and taking the higher value. Characters will be slightly less granular, skill-wise, but usually better off.

Could these lost percentiles be "banked" to be spent on another new skill? After all, the character must have spent their time doing something!


See above. Otherwise you'll get some quite hideous skill inflation.

And one last one: magic. I'm assuming that RQ6 has spells and systems analogous with RQIII. So, spirit becomes animist, divine becomes theist (I'm guessing here), etc, etc. If any spells don't have a direct correlation is it another matter of "banking" lost points and spending them on something suitable?


Yes - and no.

RQ3 RQ6
Spirit Magic Folk Magic
- Animism
Divine Magic Theism
Sorcery Sorcery
- Mysticism

There are similarities between spells, but RQ6 treats the use of magic very differently to RQ3. Folk Magic, for example, actually reduces the effects of RQ3 Spirit Magic (however, see the Glorantha thread for some notes on how to redress that balance if you wish). Some spells are renamed, and there are several new ones.

'Banking' lots points isn't a viable option due to the differences in how magic works. However, what you will find is that magic works with certain compensations. Its best to approach magic in RQ6 from a fresh angle although the notes on progressive spells, such as Bladesharp X, found in the Glorantha section, will help balance things out.
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RangerDan said Feb 21, 2013 08:47:25
However, there's no degradation of skills with advanced age. Its easy to simulate though.


I play with the house rule that skills are 'capped' at base chance x 5% (as well as the optional Endurance and Willpower cap).
One effect of this is that as characters age and their stats degrade their skill caps are reduced as well.
If older characters want to maintain high skill levels they would have to train to keep their bodies and minds fit.
I admit it has not come up in play as the PCs are young, but I think this could be an easy way to simulate age-related degradation.
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AlbanDeRostolan said Feb 22, 2013 12:24:50
One thing you could do if you want your PCs to be good reflections of what they were in RQ3 is to give them "specialties" to reflect their unusual skills.
For instance, if your RQ3 character had average skill numbers in Agility skills but was very good at swimming, you could give him a "Swim" specialty, which would translate in a +25% bonus to Athletics rolls when he's swimming.

In RQIII skills couldn't go higher than 100% plus or minus bonuses, with an occasional magical or Divine gift boosting skill levels a further 5 or 10%. This meant that despite a character's long experience nobody had over approx 125%.


Are you sure ? My understanding was that there was a maximum if your skill "bonus" was negative, but if your skill bonus was positive, there was no limit to your skill.
[Last edited Feb 22, 2013 12:25:27]
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InnesSmith said Feb 22, 2013 18:38:57
Sirs,
Hideous skill inflation? Surely it would only be inflation if the character had more total skill percentiles in the new system as opposed to the older system? I'm just worried about a character losing experience when moving from one system into another. That's all. Another consideration would be the following: if there's a new skill in RQ6 that didn't exist in RQIII, would it be fair for an experienced character to start off at a base percentile? It might be against the grain of realism for a bureaucrat in RQIII who may possess literary and knowledge skills, but no actual bureaucracy skill, to start off at INTx2. Surely "banked skills" could be used for bulking up such skills to create a sense of realism and balance?

Is there a system for simulating previous experience? I'm assuming the system is only for starting characters. But what about re-entering employment? In RQIII a character could go back to the day job and gain +30% per year of 'experience'. Is there such a thing?

Re: RQIII skills over 100%. I had to go back to the rules book (Page 37 in the players book). It's not crystal clear, but in the example they give, it seems to be: skills with a box (that can only increase by experience) are limited to 100 plus or minus the bonus when making experience rolls. Other, knowledge skills for example, can keep increasing. This is how we've been playing it for almost 30 years! So if we've misread the rules, then er....

And finally (honestly, once I've got the RQ6 book, I'm sure I'll be able to work it out and not bother you much), how would one convert appearance into charisma? I'm sure this is an old debate - and I remember the arguments back in forth in magazines (White Dwarf when it was a roleplaying magazine and not a catalogue for citadel miniatures), but appearance is not charisma, and charisma is not appearance. The argument for 'appearance' in RQIII was it didn't impose any restrictions on roleplaying; i.e. you could play your character as being charismatic as Peter Ustinov, despite looking like a bulldog chewing a wasp. Or to combine the two: Winston Churchill. I mean there's a fella who would have an app of 6, but a charisma of 18 (and a pow to match). SO! After all that ramble, I'm assuming that characters should re-role? OR the GM, in alignment with other players, agree on a charisma score based on previous roleplaying sessions? And in RQIII appearance diminishes with age, but charisma might actually increase!? Questions, questions....

Anyway, answer these if you want! No compulsion. I'll await my parcel from Canada with trembling anticipation!

Oh, and very intrigued that WoeRie hinted that there is a Gloranthan Supplement for RQ6. Definitely looking forward to that. THE most essential supplement for RQIII was Gods of Glorantha, so as long as there's cults/magic rules for Gloranthan RQ6, then you're home safe and dry!

Thanks again for your patience and indulgence!
Cheers! (It's the weekend! Even though I'm self employed and work from home, I still like to use this as an excuse to drink!) Chin chin!

Innes
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Skoll said Feb 24, 2013 13:03:20
I'm pretty sure there was no cap in RQ3, provided your skill modifier was positive. After you reached 100% in a skill, it was enough to roll 100 (including the modifier) to raise the skill, regardless of how much over 100% it was.

THE most essential supplement for RQIII was Gods of Glorantha, so as long as there's cults/magic rules for Gloranthan RQ6, then you're home safe and dry!
I agree. There's enough material released about Glorantha to last a lifetime, and I have no problem in using RQ2/RQ3/HQ descriptions of the world in my games. So before getting a detailed description of a new area in Glorantha, I'd really love to see Glorantha-specific magic rules and revised cult descriptions.
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InnesSmith said Feb 25, 2013 13:21:36
Skoll,
Well, hey ho. Looks like we've been unduly handicapping our more seasoned characters for a while now then! Like you say, as long as the skills modifier is positive, then you can keep increasing. We might need to convert our own characters from RQIII to ...RQIII! (ROFL, LOL, etc, etc).
And yeah: Gods of Glorantha was THE most essential part of the old rules. In HQ there's EVEN MORE Gods, so I reckon it'll be a herculean (or Harrek the Bearian) task for Mr Whitaker and Mr Nash to convert that lot into RQ6. A conversion of the players book in the Glorantha: Genertela, Crucible of the Hero Wars, would also be handy, but not as essential....

However, this seems horribly like backseat driving. That's the great thing about working within an industry supplying Geeks with their 'preciouses': the customer's passion. That's also the problem of working with/for Geeks: their passion.

Hey ho.
Thanks to all for your input!
Ciao for now,
Innes
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