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Conversions for older material?

posted Feb 27, 2013 09:36:18 by DanTrue
Have anyone converted some of the older material, such as Apple Lane and Snake Pipe Hollow to RQ6?

I'm planning on using them in a future getting-to-know-Glorantha-campaign when my current one is done. I can convert them myself, but if someone has already done the job I would love to see it :)

- Dan
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6 replies
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Skoll said Feb 28, 2013 10:24:12
Hi Dan,

I haven't converted Apple Lane or Snakepipe Hollow, but for the last few months we have been playing the RQ2 Borderlands campaign. (About half of the campaign is played; the PCs are just on their way to the Five Eyes temple.) Here are some pointers that will be useful hopefully.

First of all, I like to work with e-documents. I bought the Gloranthan Classics PDF+paperback bundle from Moondesign, but I haven't opened once the hard copies. Instead I copied the scenarios from the PDF to a Word document, where I can easily add my notes and do whatever modifications I need.

As you haven't played the old editions of RQ, you might want to know a bit about the differences in magic systems. In short, RQ2 Battle magic ~ RQ6 Folk Magic and RQ2 Rune Magic ~ RQ6 Theistic magic. The cost of RQ2 Rune magic was permanent POW, though it was easier to increase your POW. Battle magic was progressive, similar to MRQII/Legend Common Magic. There was no mysticism, sorcery or animism in RQ2. "Animism" was handled with a few Rune Magic spells. In my campaign most NPCs are theists, so I haven't had to add mysticism or sorcery to any of them. I have taken the Animism rules into use with one novice Shaman and I'm using the MRQII Dragon Magic rules with a few Dragonnewts.

You might want to review the loot. In the old RQ editions there were lots of magic crystals everywhere. Most were either mana crystals or spell matrices. I have cut down the number of magic crystals, but I haven’t removed them completely. Also, I will use the magic crystals as a way for the characters to gain access to some more powerful spells they can’t learn anywhere else.

It took me a while to decide what kind of economy I want to have in my campaign. The price levels in RQ6, RQ2 and HQ differ somewhat. In the end I decided to go with the RQ6 price levels.

Some other notes:
  • Every NPC will need Endurance and Willpower. My rule of thumb has been to give Endurance of CONx4 and Willpower of POWx4 to rubble, use a multiplier 5 for serious foes and a multiplier of 6 for "bosses". (Note: I have houseruled Endurance and Willpower to be capped at CONx6 and POWx6, respectively.)
  • As I'm using the optional Folk Magic rules (http://www.thedesignmechanism.com/forum.php#/20121211/progressive-spells-for-rq6-glorantha-and-othe-2091322/), most NPC's also need a Folk Magic Skill if only to define the intensity of the spells.
  • Lots of skills need to be combined. For example Stop Hidden, Spot Traps and Listen all translate to Perception. I have generally taken the value of the highest of the old skill as the value of the new skill.
  • Hit locations needs to be updated
  • Action Points, Strike Rank and Damage Modifier I have calculated as per RQ6 rules.
  • Most weapons of RQ2 do more damage than the ones in RQ6. I have converted all of them to use RQ6 values.
  • Combat skills need to be combined to Combat styles. In RQ2 you had separate skill for attack and parry, and for different hands.


There are some issues I’m still struggling with, namely allied spirits and the use of iron weapons and armor.
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DanTrue said Feb 28, 2013 10:54:59
The Borderlands campaign - is that the campaign converted into this ?

Thanks a bunch for the pointers! I am eager to get a bit prepared for when my current campaign is done in a year or so. I'll likely post numerous Glorantha-related questions at that point, because none of us know the world very well and the very cult-focussed style of play.

I'm thinking something like taking them through apple lane, then go into the Blood of Orlanth campaign. Then throw in Snakepipe Hollow at some point ... then see where it goes from there.

I am currently hoarding all old-or-new campaigns and adventures I can get my hands on for older and current versions of RuneQuest. If nothing else, because I love RPG books that are older than me :)

- Dan
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BruceMason said Feb 28, 2013 11:02:51
Hi Dan, I did run Gringle's Pawnshop when playtesting RQ6 but it was an earlier iteration of the rules.

Assuming you have the RQII version of Blood of Orlanth then it'll be 90% compatible with RQ6. Change a few skill names and you're good to go. The things you might have issues with are:
some miracles - may need to be replaced with the equivalent from RQ6
Draconic mysticism spells - replace them with the nearest equivalent from RQ6 mysticism.
Pact - no longer reduces MPs so most NPCs will have a full store of MPs.
Common Magic - use the progressive Folk Magic from RQ6. Some of the flashy spells have gone but I would just call them a cult secret or nearest higher magic equivalent or simply ignore them. E.g. Dragon Breath (or whatever it was) that did 1D10 fire damage really ought not to be folk magic.

Most of this can be just winged especially as second age Gloranthan is (sadly) off the agenda for the forseeable future.
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DanTrue said Feb 28, 2013 11:06:58
Most of this can be just winged especially as second age Gloranthan is (sadly) off the agenda for the forseeable future.


Oh, I completely forgot that Blood of Orlanth is a 2nd age campaign. hmm.. Might be able to make it work when I learn more about the worlds history. I was counting on running a 3rd age campaign.

Otherwise I hope both The Guide and RQ6s Glorantha book will have come out by then, and I can run that instead - moving Apple Lane to whatever place TDM decides to focus on.

... Things were so much easier when I was converting Eberron adventures :P (which reminds me, I should probably upgrade my Eberron conversion to RQ6 one of these days. hum hum)

- Dan
[Last edited Feb 28, 2013 11:07:22]
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Skoll said Feb 28, 2013 11:24:56
The Borderlands campaign - is that the campaign converted into this?
That's the one. Though I wouldn't use the word "converted" in that sentence. It's basically just a reprint with some additional goodies. The rules are RQ2.

I am currently hoarding all old-or-new campaigns and adventures I can get my hands on for older and current versions of RuneQuest. If nothing else, because I love RPG books that are older than me :)
If you don't have it already, I really recommend the Gloranthan Classics pack. There's lots of other stuff available on paper, but personally I really appreciate the PDFs.
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DanTrue said Feb 28, 2013 11:38:47
If you don't have it already, I really recommend the Gloranthan Classics pack. There's lots of other stuff available on paper, but personally I really appreciate the PDFs.


I'm planning on getting it at some point :)
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