While I’ve always felt I’ve had a fairly solid understanding of the game mechanics behind animism I'm a bit unsure how to employ it in a game. Thinking about it I suddenly struck on the following analogy.
Animism is Pokemon!
You run around the world populated by weird monsters called pokemons (spirits) with different abilities and personalities. These Pokemons can be trapped in pokeballs (fetishes) from which you can at a later date release them from and make them fight/work for you. If you’re a good enough pokemon trainer (shaman) you can catch your own pokemons in your own pokeballs and the better pokemon trainer you are the more powerful pokemons you can catch. Really great pokemon trainers (high level shamans) don’t even need to use pokeballs to talk to or convince pokemons to fight for them.
Here the analogy sort of runs out because I’ve basically exhausted my knowledge of Pokemon so I have no idea what the spirit world and such would be comparable to in the pokemon universe.
But I’m sure there is one because I’m ON TO YOU, Pete and Lawrence! :P :D
Login below to reply: