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Using RQ6 With

posted Mar 12, 2013 18:35:38 by Chris
Eagerly awaiting the Guide to Glorantha, I was wondering what settings are you currently using with RQ6?
"This is where we hold them! This is where we fight! This is where they die!"
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24 replies
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Skoll said Mar 13, 2013 07:36:21
Glorantha :-)
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DanTrue said Mar 13, 2013 09:26:27
Homebrew, Iron-Age inspired Celtic world. Focussed on the cultural exchanges between the 'original' celtic-inspired inhabitants versus the outposts of a dying roman/etruscan-inspired empire.

When this campaign is done, I'll be moving to 3rd Age Glorantha, building on Apple Lane, Snakepipe Hollow and likely other old modules.

- Dan
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TomGriffith said Mar 13, 2013 11:21:06
My Homebrew I have used for many years. required very little adaptation for RQ6, as it is a pretty generic (but detailed) fantasy setting.

TGryph
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Chris said Mar 13, 2013 12:04:07
They sound interesting

I'm toying with using the Phoenix Barony. Mainly because it's a great little setting, but also to see if RQ6 really can do high fantasy.

When's the Guide to Glorantha out? I heard June
[Last edited Mar 13, 2013 12:04:33]
"This is where we hold them! This is where we fight! This is where they die!"
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Skoll said Mar 13, 2013 14:31:47
When's the Guide to Glorantha out? I heard June
I don't think anybody knows. They got so much more material to write thanks to the success of the Kickstarter, so I wouldn't hold my breath.
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jjwdrake said Mar 13, 2013 16:29:12
Eagerly awaiting the Guide to Glorantha, I was wondering what settings are you currently using with RQ6?


Shores of Korantia, obviously...and enjoying the switch over from Legend very much indeed.
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Chris said Mar 13, 2013 18:33:56
Shores of Korantia?
"This is where we hold them! This is where we fight! This is where they die!"
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Dreameister said Mar 13, 2013 19:06:43
jjwdrake wrote:

Shores of Korantia, obviously...


Now, you're just teasing :)


Leonidas wrote:

Shores of Korantia?


Shores of Korantia is the forthcoming RQ6 core book for the excellent setting that Jonathan Drake published under Legend as Age of Treason. Shores will be focusing on the different part of the world so not much overlap with AoT. You can find out more about it in the December News post Loz did, as well as Jonathan's blog (there are great free downloads including the history of Korantia there).

I'm currently GMing two homebrews, the first is a secondary world akin to Southeast Europe in the XVIII century, with Gothic horror with weird sorcerous machines and Firefly themes (the PCs are a ragtag, gypsy-like crew of a barge playing their honest and not-so-honest trade along the many rivers of the Grand Empire of Balkany). It's mainly consisting of one shots and it's a blast.

The other will start in a couple of weeks when one of the players from the first game goes to a business trip. This one has been conceived out of the desire of ALL of my players to play magic users in RQ6. I came up with a Vancian Dying Earth Hogwarts in a setting similar to Scorched Earth of the GM pack fame. A moving, inter-dimensional fortress that protects sorecerer scientists whose meddling in things that should have been left alone demolished the earth and caused Strangeness to appear - a mutational, chaotic force that is slowly changing the Earth and everything on it.

Cheers,
Marko
[Last edited Mar 13, 2013 21:46:17]
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jjwdrake said Mar 13, 2013 22:07:02
I came up with a Vancian Dying Earth Hogwarts in a setting similar to Scorched Earth of the GM pack fame. A moving, inter-dimensional fortress that protects sorecerer scientists whose meddling in things that should have been left alone demolished the earth and caused Strangeness to appear - a mutational, chaotic force that is slowly changing the Earth and everything on it.


That sounds inspired!
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Chris said Mar 14, 2013 21:40:35
Definitely

Some great stuff here

Thanks for that
"This is where we hold them! This is where we fight! This is where they die!"
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lawrence.whitaker said Mar 15, 2013 02:57:57
Next year - perhaps - I'll get round to properly detailing The Scourged Earth. There's great potential, and the idea of Earth surrounded by a ringworld-like wall, built by demons from the planets of the solar system, is very appealing.

Meanwhile, I've been using RQ for my Arthurian game at Petecon. The characters managed to bring-back the Old Gods, drive the Saxons out of Briton, kill Aelle, and (slowly) kill Lancelot. Arthur went from drunken, self-obsessed prisoner to being a true warlord again, and Guinevere didn't cause any trouble (this time)...
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Atlatl_Jones said Mar 15, 2013 04:31:12
That sounds amazing! I'm awaiting the Briton book with bated breath.

When we have updated news of upcoming products and (hopefully) release dates?
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Dreameister said Mar 15, 2013 06:59:03
That sounds inspired!


Thanks, Jon. It's great fun. I aim to go wild with sorcery rules and probably use all the different suggestions from the magic chapter. The idea that started it all was an adventure seed where PCs are looking for a lost grimoire of a mythical sorcerer that holds the coveted Apotheosis spell. They are pestered on every corner by a cult they are unfamiliar with. In the end it turns out that the sorcerer used veneration as a source of MPs a bit too much and the cult are his followers. Apotheosis spell is used to grant ten times the magic points but it locks the user in God Status so as soon as he gets his MPs they get funneled to his worshipers as he is a living god and has a huge following requesting daily miracles. The whole quest for the grimoire is him drawing the adventurers so they can kill him as he's sick of being a God. The worshipers naturally disagree with him :)

Next year - perhaps - I'll get round to properly detailing The Scourged Earth.


That would be sweet. It does have a great potential. I'll be actually using the Exodus Matrix as a jump off point for the above mentioned campaign. The PCs will hunt the sorcerer but in the end the closeness to the Matrix will expose them to Strangeness (emanations from the old sorcerous machines that cause all manner of mutations and weird stuff) that will kickstart their latent magical powers (Folk Magic) which will make them run and look for the Invisible Citadel. It's a great scenario and I'm glad I'll finally get to run it.

and Guinevere didn't cause any trouble (this time)...


Ah, well, there's always next year :D I very much look forward to Mythic Briton, doubly now as I'm rereading Cronwell :)
[Last edited Mar 15, 2013 07:02:58]
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Chris said Mar 15, 2013 16:01:03
Listening to all these great ideas has inspired me to do something different than dwarf - elf - Orc again.

Having said that, am I right in thinking Glorantha puts a new spin on all the above?
"This is where we hold them! This is where we fight! This is where they die!"
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Thalaba said Mar 15, 2013 16:11:38
Listening to all these great ideas has inspired me to do something different than dwarf - elf - Orc again.
That's good to hear. I'm honestly kind of surprised that in a hobby based on the use of the imagination people just keep gravitating back to the same old tropes!

Having said that, am I right in thinking Glorantha puts a new spin on all the above?
Nope - you are not correct. Nobody considers 1978 to be 'new' in this hobby anymore!
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