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So, a baker makes 30 sp...

posted Mar 14, 2013 05:52:29 by DanielAnsell
Hey folks,

As I was re-reading the bit on "Character Income Between Adventuring," on pp. 82-83 of the rulebook, a freeman baker is said to make 30 sp a week at his work, before that sum is modified by the table on pg. 83. On page 82 the rules talk about characters making an applicable sum of SP based on profession and social class.

My question is this: How do we know that a baker makes that 30 sp base amount a week? I note (and the text states)that 30 sp is twice the minimum maintenance for a freeman, but is there a mechanical way to determine what the base 'applicable sum' is for a given set of profession and social class? As a follow-on question, do some professions make more than others in the same social class?

Dan
[Last edited Mar 14, 2013 08:10:11]
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4 replies
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bluefenix42 said Mar 14, 2013 07:08:53
My understanding is that there is no official mechanical way to determine a character's professional income, and that it is intentionally so. It should be open to the GM to arbitrate income values based on social class, profession, location, setting, availability of materials, demand, politics, and any other economic or related factors. Even the "minimum living costs" table and costs of tools, weapons, and armor are simply guidelines.

Personally as a GM, I assume player characters are making enough income to match the minimum maintenance costs of their social standing, at least, during any between-adventures downtime (thus neither increasing nor decreasing their current reserve of money, saves tons of bookkeeping). I then allow players to choose how they want to spend their free time, whether that's pursuing training, crafting something useful, trying to improve their social standing, trying to earn more money, or something else, generally allowing them to pursue one such goal per week or month of downtime (depending on how long the downtime is). If they choose to focus on spending more time and effort in their profession, they can earn up to double their usual income for that period of time on a successful skill roll for their craft, profession, or other relevant skill, depending on how the economy is going for them, or even more money than that on a critical success.
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DanTrue said Mar 14, 2013 07:30:31
Bluefenix has it right. A Baker in 1066 will likely have a much lower social standing than a baker in the 15th century England, or 18th century France.

- Dan
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PeteNash said Mar 14, 2013 07:53:51
I was thinking about how to answer this whilst taking my children to school and when I came back you've already answered for me. Thanks guys! :)
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DanielAnsell said Mar 14, 2013 08:07:26
Thanks for the insightful answers. All make perfect sense, and I'll probably adopt Bluefenix' method, or something very similar, in my own game. Thanks again!

Dan
Don't be alarmed. Nothing to see here. Move along.
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