In my campaign - well, I guess in most campaigns - the heroes need to travel long distances every once in a while. How have you handled the following topics?
1. How long does it take to wear armor?
2. What kind of armor can be slept in and with what kind of penalties?
3. How does armor affect marching long distances? How to handle march-fatigue?
4. How to check if the hero at watch in the night stays awake?
Here's how we have played:
1. It takes 1 round / ENC to wear armor.
2. You can sleep in 2 AP armor with no penalties. Sleeping in heavier armor calls for an Endurance roll. Failure results in one level of fatigue, which doesn't go away before the character can rest properly. The rolls start with 3 AP armor and Easy, and get one grade harder as the armor gets heavier.
3. I generally improvise. I tell the players how fast they can march in these conditions without getting tired, or if they want to press harder I tell them how often they need to make an Endurance roll to see if they get fatigue. This fatigue is recovered only with proper night's sleep.
4. If they have had a full day on their feet I require a Very Easy Endurance roll so see if they fall asleep during their watch. Any fatigue acquired during the day obviously makes the roll harder.
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