"In RuneQuest even relatively low-skilled opponents can still fell a mighty warrior with a 120% Combat Style if they are cunning and selective in their tactics."
TL;DR: What sort of combat tactics would accomplish the outcome described above?
A few years ago I ran a MRQII game, and my players loved it. When I heard about RQ6, I pre-ordered the printed version. Now I've finally got another group together, and one of my players was in my previous Runequest game and wants to use RQ6. The problem I'm having is explaining how combat works to the other players.
It's not an issue of understanding the rules, it's a question of understanding what are the tactics and player decisions that the rules support. I can't see how to avoid being a slave to the dice. All of those "Special Effects" (as they are now called) are hidden behind a wall of "Roll vs your Combat Style, and hope the enemy fails his parry". There is no way to feint, or take a penalty on your attack roll to penalize the enemy's parry roll, or step behind them to get an attack on their exposed back, or attack at a penalty to improve your next parry attempt.
The one thing I can see is that Combat Styles are now meant to encompass a few different weapon sets, and weapon choice in this system is a really big deal. Was that intended to increase the amount of player decision-making in combat?
So I guess I need to be reminded what are the guidelines for winning fights in Runequest without relying on the luck of the dice?
[Last edited Mar 23, 2013 16:35:51]