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Damage that receives a weapon to make a parry

posted Mar 25, 2013 19:59:26 by DiegoMata
damage that receives a weapon to make a parry

When a stop with a weapon, it takes damage?
And if he decides to attack an opponent's weapon, can only be done when you get a special effect?

What you put into the book on page 123:
"Using a weapon against an inanimate Object with Armour Points equal to or greater than Those of the weapon deals damage to Both the object and the weapon. For instance, using an ax on an anvil may damage the anvil, but the ax itself will be destroyed long before the anvil is. The Games Master Should exercise discretion on weapons or tools Which Can Affect Which objects. a chisel, for example, is designed to carve wood Explicitly or stone Whilst a sword, sharp Whilst, is not. The chisel would THEREFORE not take damage from something it is attempting to carve a sword Whereas Most Likely would .. "

Are the weapons are damaged by hitting?

thanks
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10 replies
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bluefenix42 said Mar 25, 2013 20:03:31
Generally, a weapon is only damaged by the Damage Weapon special effect or if a character declares before their attack that they are targeting an object instead of a person. Swords, shields, and other weapons are designed in real life to be able to parry without being significantly damaged.
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DiegoMata said Mar 25, 2013 20:18:29
What if you decide to attack the opponent's weapon?
So if the opponent with that weapon damage only if success is achieved and apply the effect of damaging weapon.
Right?
But for damage must be equal to or more AP?
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Alfonso_García said Mar 25, 2013 20:57:15
I'm not sure about that, Diego. This is how I would rule that situation:

If you want to attack an opponent's weapon, you can do that, but unless you get a Damage Weapon Special Effect, your damage will be reduced by Weapon's AP AND diference in size between weapons (assuming opponent parry succesfully). Of course, if your weapon has less AP that your opponent's, it will take damage from the attack, except you can trigger a Damage Weapon effect.
Basically, if you get a Damage Weapon special effect you ignore any reciprocal damage.

It is an interesting question, because I asked myself on more than one occasion as a similar situation would be resolved.
[Last edited Mar 25, 2013 21:19:22]
Orgulloso colaborador de Traduciendo Rol.
¡Traveller y Paranoia en castellano!
http://traduciendorol.com/
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RangerDan said Mar 26, 2013 09:04:59
Exactly right Diego.
Generally weapons are only damaged in combat when the Damage Weapon SE comes into play.
So if you want to smash the other guy's shield, you roll your attack and see if you generate the SE.
If you do get Damage Weapon SE, the weapon's AP still apply.

@ Alfonso
I once dreamt up some house-rules for more wear-and-tear of weapons and more options to break the other guy's weapons. If you'll forgive my linking to my own post, you may find it useful to your weapon-breaking needs.
http://www.thedesignmechanism.com/forum.php#/20130107/house-rules-for-breaking-weapons-2217441/

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Alfonso_García said Mar 26, 2013 09:56:29
Very interesting, RangerDan.
Thanks!
Orgulloso colaborador de Traduciendo Rol.
¡Traveller y Paranoia en castellano!
http://traduciendorol.com/
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DiegoMata said Mar 26, 2013 12:47:39
Thanks for the clarification
Now I get it.
Thus, 2H weapons are more dangerous, not only by the reach and size, but also for the damage caused to the opponent and their weapons.
[Last edited Mar 26, 2013 12:48:52]
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DanTrue said Mar 31, 2013 11:45:09
The rule actually mentions attacking weapons directly when out of reach - i.e. trying to chop of a spear when you can't reach the wielder.

Diego: I am not sure I get you. 2h weapons are only better at damaging weapons because of their higher damage overcoming the AP of the weapons.

- Dan
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Alfonso_García said Mar 31, 2013 12:11:30
The rule actually mentions attacking weapons directly when out of reach - i.e. trying to chop of a spear when you can't reach the wielder.


Yes, I was thinking in a way to do this.
I guess I would use the inanimate object's rules but considering the ability of the defender of reduce the damage with a succesful parry or dodge.
Orgulloso colaborador de Traduciendo Rol.
¡Traveller y Paranoia en castellano!
http://traduciendorol.com/
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DanTrue said Mar 31, 2013 15:55:48
I think I'd handle it as a normal attack in every way' except any damage dealt will be dealt to the weapon. Tht way you could for instance get a trip SE by grabbing his spear and dragging him down...
Maybe the SE attempts should be at a penalty.
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RangerDan said Apr 02, 2013 07:53:40
I think I'd handle it as a normal attack in every way' except any damage dealt will be dealt to the weapon


My take on this was always that if outreached by an opponent, you could attempt to 'attack the weapon' (roll your Combat Style) but you would still need to use a Special Effect to actually damage the weapon.
Otherwise, if you can freely choose to strike an opponent's weapon, what is the Damage Weapon SE (offensively speaking) actually for?
Admittedly, if you are in an outreached situation and you do cause a SE, other choices might be more useful - Close Range comes to mind, or Trip as you say.
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