I have just purchased the Kobold guide to world making (find it on Amazon). It's a set of essays by well known industry people like Jeff Grub, Monte Cook etc.
I got it specifically because RQ6 is all about world building: the options, lack of default assumptions, the running examples etc. my own campaign world is I the (slow) process of conversion to RQ6 (from mrq2 and HARP before that).
What I'd like to see from Loz and others who create worlds using the RQ tool kit is some insight into their decision making, maybe as side bars or separate posted essays. I'm really looking forward to mythic Britain as I want to see how some things have been handled, and hope to see these explained.
What experiences have other people had with world building so far in RQ6?
Login below to reply: