I will also make a write-up of my campaign. It has been going on for about 6 months, so the first couple of posts will simply try to catch up to the current point. But first, a bit of setting background (this is going to be long, so you are warned).
The Campaign takes place in a homebrew setting (map: http://runequill.com/wp-content/uploads/2013/03/World.png
), build loosely on iron-age times. The technological level is more akin to early medieval, but this is mostly because I did not want to use the technological to bring feel. So there are crossbows, books and half-plate.
If Mythic Briton had been out when I started, I would likely have made it more low-magic, more gritty and more technologically accurate. However, I didn't wan't to make things too weird and specific, as all but one of my players are interely new to d100/RQ.
There are three main cultures and the campaign focusses on the cultural excanges between these cultures - the causes for war and distrust, and the ability to overcome this.
: A people modelled on Etruscans and Romans. They control an immense empire through their mastery of bureaucracy, roads and organised military. They hail from Estria, a peninsula which was granted to them by their gods almost seven centuries ago. They have domiated for hundreds of years, but their time is passing. Their nobles are decadent, their politicians lazy and their armies content with holding the frontiers. Because of this, contact with the provinces furthest from the are slipping, often months or even years go by without ships arriving from Estria. As a result, local governors and commanders have established local dynasties, official posts more often passing among the same family than to appointees from Cortho.
The Estrians worship the Father Savi and the mother Bihot - two legendary snakes, who together raises Estria from the sea floor and granted it to their worhippers. The religion includes the third snake Astúc - the ambitious son - whose limitless ambition and cunning has been a driving force in the earlier expansion of their empire. However, he is not worshipped publically anymore, as too many massacres, purges and military failures have been blamed on rash decisions and unthinking ambition. He is however worshipped in secret, by those who will stop at nothing to fruther Estrian ambition. In addition to the major gods, the Estrian religion have many minor spirits and deities which they revere to some degree and for specific domains - some of these have been incorporated from conquerored peoples.
The Estrians are present by a provincial city Cortho, a town Spina and various smaller villages on the southern edge of the Koblian lands. They arrived here roughly a century ago and quickly displaced the Ianese nomads. However, the colonisation was never powerful enough to gain enough momentum to take on the Koblians. As such, the Ianese were displaced and a few border skirmishes with Koblian farmers but an uneasy peace quickly settled down, and has pertained throughout the century. During this century the Estrians have fortified and spread. Their villages have taken over further Ianese territory and are moving into Koblian-controlled areas. Their growth have created unrest among Koblians but have not been enough to spark a war.
: The Koblians are the native people of this area, modelled over Celts. They live in the clan holds Bredal, Aédhome, Ardford and Firdal. They are culturally united, but not politically. Each hold is ruled over by a clan, who in turn is simply the strongest of multiple clans in that area. Some holds perform clan-based democracy, holding Things to solve major disputes. Others do not. The different clans are in varying states of Estrian influence, the southernmost seeing some degree of cultural and technological influence, the northernmost strictly keeping out Estrian influence.
The Koblians have a strong connection to the land they inhabit. Those who live in the great expanses of forest, worship the spirits who reside there. There they hunt and live as they have done for millenia. On the plains and in the towns, they also revere the spirits, though they directly worship the sun - who is seen as the mightiest of the spirits, and the one most worhty of praise, as the bringer of life and crops.
In addition, the Koblians also have a Death cult - the guardians of the dead. The Death Cult does not directly worship any god, but are the very strict guardians of grave customs. They are responsible for keeping the various graves and mounds in their local area. They construct graves, maintain them and guard them. Where the lesser members are naught more but educated gardeners, the greatest are architectual masterminds, fashioning great tombs for the greatest of people, guarded by magic and mechanism. These greatest of Death Cult priests are not bound to a local area, but wander among the tombs they have built. It is not unheard of that sometimes when agreat chieftain or hero dies, a wandering priest comes walking out of the night and immediately start making arrangements for burial and tomb construction. This is one of the greatest honours a Koblian can aspire to.
They also directly guard the tombs they protect - tracking down grave robbers and assuring their punishment and return of grave goods. The greatest sin one can commit in their eyes, is the creation of the undead - a sin which, if legend is true, results in the punishment of having one's soul used as fuel for the very enchantments that protect the greatest of graves.
: The Ianese are a nomadic people, who for as long as they remember, have wandered and sailed the coasts of this land. They live out their lives on small islands, reefs and on the beaches, gathering clams and fishing. They worship the god of the sea, Ooska, who is the bringer of storm & rain, but also the bountiful bringer of the gifts of the sea.
However, the Ianese way of life is threatened. Many of the stretches of land they have wandered for centuries, have not been colonised by Estrians. In addition, over the last century, many Ianese have taken to living in Estrian towns, creating a new sub-culture in Ghettoes, working what trades they could. These city-Ianese are often found serving as sailors in the Ianese navy, mercenaries, fishermen or manual labour. Their language, history and culture is slipping from their collective minds and they are becoming more and more Estrian. A few have fled further inland, into Koblian areas, but these too find themselves in a land they have no connection too, guests among the Koblians who have lived there for millenia.
The Ianese who have not bend their knee to their conquerors, live in the less-bountiful areas of their former land patches - along the Grey Coast to the west and the northen coast to the East. Here there are fewer inlets, fewer fish, colder and more stony and they have left behind their ancient burial sites and religious gathering areas. But they are intent on enduring and remaining true to their way of life.
The campaign starts in Spina at the end of Quintilis (July), and consists of:
Alaya (Argail) Aetius
: A woman of noble birth. She comes from one of the five great families of Corthe - Aetius. However, in a very non-Estrian manner her father married a Koblian, of the Argail family from Bredal - a lesser noble family, but who have since all but merged with the ruling Móchan clan of Bredal). She is visiting her uncle and cousin in Spina, which is a common sommer refuge for young Estrians of noble birth. Alaya is skilled in various forms of lore, history, herbalism etc. but have also been trained as Estrian cavalry as most nobles are when growing up. In addition she once payed an exotic woman with a wandering circus, to teach her acrobatics and how to use the long bladed weapon she performed with in the ring.
Decimus Fabius Tranguilias
: A run-down and broken man, though still young. Decimus is an Acolyte in the Estrian Priesthood and have until recently been attached to the 6th Estrian Legion (the only legion in the area), which is common for martially-minded priests-in-training. However, the things he have witnesses of corruption within the leadership, the methods used against Ianese "bandits" and when removing Ianese from newly-settled lands have left him a wreck. After dismissal from the army, he took to drinking... heavily. When the campaign begins he has recently been fired from a job on the Spina docks, which a friend at the temple got him. He is drinking himself into a stupor.
: Mikel is Ianese, though he has lived his whole life in Estrian society. To call him integrated would however be wrong, as he has a strong hatred for the people who have so raped his culture and land. He is secretly part of the active resistance movement against the Estrians - though it is especially successful. When not justifying his actions as sabotage, he is simply living his life by theft and various other misdeeds in Estrian towns and cities. When the campaign begisn he is in a cell in Spina, caught for theft and awaiting punishment.
: Unai is an Ianese mercenary, who don't seem to give much for his heritage, though he is not directly disrespectful. He has lived all his life among Estrians, have served in the Estrian navy and has until recently been hired as a mercenary by Estrian merchants as escort. He is now spending his salary in Spina, until the next escort job takes him onwards.
[Last edited Apr 05, 2013 20:47:34]