I was running a couple of sample combats the other day, and I had a couple of questions:
I've got a shortsword, my opponent has a spear, so I can't actually hit them. Can I continue to attack normally, hoping for a special effect that will let me do something effective, like Disarm Opponent, Damage Weapon or Close Range? If I'm doing this, I suppose that if I succeed on an attack without getting SFX I won't do any damage because I can't reach them.
Alternately, if I attack their weapon, how exactly does that work? I make an attack roll, and do they try to parry? Evade? What happens if I get SFX?
On a related note, is there such a thing as a "typical" combat skill rating? The sample character Anathaym has 42% in her Meerish Infantry style after the career step, which she could raise with free points to 57%, which seems a decent baseline - she's a professional warrior, so (STR+DEX+30)% looks suitable. On the other hand, the thugs in the first adventure in the GM Pack have 75% in their style, and it suggests that there be at least an equal number of thugs and PCs. It seems like the PCs would get handily thrashed there, especially if some of them aren't in combative careers. Can someone explain the logic in NPC skill ratings?
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