I've just started a new Campaign with my friends and I can say it feels like old school RQ but with many improvements. The book is awesome. After over 15 years playing D&D I've decided to sell all that books and return fully to RQ.
BTW my first languages are german and spanish, so english fell a bit behind, and it seems I didn't get some of the rules right, so I need a couple of hints.
1) Engagement. When you are engaged you can´t leave that combat so easy. What happens when a combatant decides to run away?
2)Weapon Reach– Closing and Opening Range: At the start of combat when combatants engage for the first time in melee. How is reach set? The one who goes first decides the reach or is it the one with the longest weapon reach?
3) What's the benefit of a buckler? It seems ineffective against most creatures with large or bigger weapons. Using a buckler imo is suitable for nimble combatants that instead of absorbing the blow might try to deflect it. Is there a combat trait to overcome this drawback?
4) I'm in dire need of a npc editor. I play most of my campaigns with only human antagonists, so mythic beasts find little room or are almost extinct in my campaign (Roman Empire 300 AD). I've found an online application ( http://runequest.aamunkoitto.net/enemyeditor/index.php?system=1
), but it works with MRQ2 and it gives little room to customize.
Thanks for this great game !!!