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Enchant (Object)

posted Apr 10, 2013 11:35:27 by DiegoMata
I have a question about the spell "Enchant (Object)"

Do you have to define what kind of object is enchanted?
For example, Enchant (sword), Enchant (staff) or Enchant (Rod)
Or is general, ie any object can be enchanted with this spell.

And if you decide to enchant a sword to be magical ... How do you recommend?
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3 replies
DanTrue said Apr 10, 2013 11:45:56
It depends on the setting. I'd probably go with Enchant any object with one spell. But I can imagine some low-magic settings where you would restrict it to types of object (or animals)... I'm working on a Cult now which can only enchant themselves.

You could also imagine a Bird Cult who can enchant living birds.. but nothing else.

As everything in RQ6 - it is modular and depends on GM ruling and setting/style.

- Dan
DiegoMata said Apr 10, 2013 12:29:26
Thank you.

I thought creating a wizard who uses a sword (ie, the typical warrior mage)

As he progresses in his order, he can learn the spell Enchant (sword) and create a magic sword (and must do so in order to progress in the order).

Weighed do with Combine:
Enhancement Damage and Armour Bypass
Does this involve 2 or 3 MP?
DanTrue said Apr 10, 2013 12:54:23
Enhancement Damage and Armour Bypass
Does this involve 2 or 3 MP

Enchant + Dmg Enhancement + Bypass Armour = 3 MP.
It might also be a good idea to shape Magnitude, to avoid other magic from nullifying it. This would increase to 4 MP.

You idea to limiting it to a certain weapon seems fine. It the cult values the sword, then as above . you could also have that the initiate must choose a certain weapon to master (from a list of choices) and the cult then teaches ONE of enchant(sword) or enchant(spear) or enchant(hammer) to him, for instance.

Many possibilities, do it as you like :)

- Dan
[Last edited Apr 10, 2013 12:55:47]
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