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RQ6 for a Post Apocalyptic Game

posted Apr 15, 2013 00:03:51 by MrJamela
Hey all...

I'm looking at RQ6 to convert a game my group is playing at the moment and its a pretty unusual setting...kind of a post-apocalyptic Tibet with magic and dinosaurs.

So I need a system that is pretty flexible. The tech level is primarily WW2 (electricity, transistors, guns, etc.).

How difficult would this be to achieve in RQ6? I don't mind converting stuff from other d100 systems, but I'm at a bit of a loss where to even start.

Would I be better off using BRP? It seems like RQ6 could do all that (and more) with a little extra work.

Thanks,

Jaime
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3 replies
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bluefenix42 said Apr 15, 2013 00:52:07
RQ6 can probably handle it, if you're willing to put in some work. Check out the official Firearms supplement on the downloads page for all your gun-related rules: http://www.thedesignmechanism.com/downloads.php
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DanTrue said Apr 15, 2013 21:41:47
Try reposting in the new forum, I think you'll get more answers there. I for one have stopped checking this forum regularly.

- Dan
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MrJamela said Apr 16, 2013 02:10:50
Didn't realize there was a new forum.

I'll drop it there.

Thanks!

Jaime
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